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#ifndef CVODNIK_H
#define CVODNIK_H
#include "TROOT.h"
#include "TVector3.h"
#include "TMath.h"
#include "TPolyLine3D.h"
#include "TRandom.h"
#include "TDatime.h"
#include "TH1F.h"
#include "TH2F.h"
#include "TColor.h"
#define MARGIN 1.0e-6
#define DEGREE 180.0/3.14159265358979312
#define MAX_REFLECTIONS 19
using namespace TMath;
const double c_reflectivity = 0.96;
const int REFRACTION = 1;
const int REFLECTION = 2;
const int TOTAL = 3;
const int ABSORBED = -2;
const TVector3 CENTER(-2.0, 0.0, 0.0);
const int nch = 50; // number of "channels" used as number of bins in histograms
enum Fate {missed=0, hitExit=1, refracted=-1, enter=2, noreflection=-2, backreflected=-3, rays=3, absorbed=4};
int dbg = 0;
//=================================================================================
// zarek (premica)
class CRay
{
public:
CRay() :
r(TVector3(0,0,0)),
n(TVector3(1,0,0)),
p(TVector3(0,1,0)),
color(1)
{};
CRay(TVector3 r0, TVector3 n0) :
r(r0),
n(n0.Unit()),
p(TVector3(0,1,0)),
color(1)
{};
CRay(double x0, double y0, double z0, double l0, double m0, double n0) :
r(TVector3(x0,y0,z0)),
n(TVector3(l0,m0,n0).Unit()),
p(TVector3(0,1,0)),
color(1)
{};
void Set(TVector3 r0, TVector3 n0);
//void Set(double x0, double y0, double z0, double l0, double m0, double n0);
void SetColor(int c){color = c;};
void SetPolarization(TVector3 p0) {p = p0.Unit();};
//inline CRay & operator = (const CRay &);
TVector3 GetR() const {return r;};
TVector3 GetN() const {return n;};
TVector3 GetP() const {return p;};
void Print();
void Draw();
void Draw(double x_from, double x_to);
void DrawS(double x_from, double t);
private:
TVector3 r;
TVector3 n;
TVector3 p; //r = point on line, n = normal, p = polarization
int color;
};
//=================================================================================
//=================================================================================
// ravnina, definirana in omejena s 4 tockami na njej (stirikotni poligon)
// zanasam se na taksno definicijo: (normala kaze noter)
// r1----->r2
// ^ |
// | |
// | |
// | �
// r0<-----r3
class CPlane4
{
public:
CPlane4();
CPlane4(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4);
CPlane4(TVector3 *vr);
void Set(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4);
void Set(TVector3 *vr) {Set(vr[0], vr[1], vr[2], vr[3]);};
void FlipN(){n = -n;};
int GetIntersection(TVector3 *vec, CRay ray);
int IsInTri(TVector3 vec, TVector3 e1, TVector3 e2, double);
int IsVectorIn(TVector3 vec);
int TestIntersection(CRay in); // ray in & ??? plane
int TestIntersection(TVector3 *vec, CRay in); // plane defined with normal vec and ray in
TVector3 GetN() {return n;};
void Print();
void Draw(int color = 1, int width = 1);
private:
TVector3 r[4], n;
double A, B, C, D;
TVector3 edge[4]; // vektorji stranic
double angle_r[4]; // koti ob posameznem vogalu
};
//=================================================================================
//=================================================================================
// ravna opticna povrsina: refractor, zrcalo ali povrsina s totalnim odbojem
#define SURF_DUMMY 0
#define SURF_REFRA 1
#define SURF_REFLE 2
#define SURF_TOTAL 3
//#define SURF_TOTAL 1
#define SURF_IMPER 4
//#define SURF_DIFUS 5
class CSurface : public CPlane4
{
public:
CSurface(int type0 = 0);
CSurface(int type0, TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4,
double n10, double n20, double reflectivity);
CSurface(int type0, TVector3 *vr, double n10, double n20, double reflectivity);
void SetV(TVector3 *vr){CPlane4::Set(vr);};
void SetType(int type0){type = type0;};
void SetIndex(double n10, double n20);
void SetReflection(double reflectivity){reflection = reflectivity;};
void SetFresnel(int f = 1) {fresnel = f;};
void Set(int type0, TVector3 *vr, double n10, double n20, double reflectivity)
{type = type0; CPlane4::Set(vr); SetIndex(n10, n20); reflection = reflectivity;};
void Set(int type0, TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4, double n10, double n20, double reflectivity)
{type = type0; CPlane4::Set(r1, r2, r3, r4); SetIndex(n10, n20); reflection = reflectivity;};
int PropagateRay(CRay in, CRay *out, TVector3 *intersection);
double N1_N2(int sign) { return ((sign > 0) ? n1/n2 : n2/n1);};
void Print(){printf("Type = %d\n", type); CPlane4::Print();};
private:
int type; //0 = dummy; 1 = refractor; 2 = reflector; 3 = total reflection
double n1, n2, n1_n2; //index of refraction, n1 @ +normal, n2 @ -normal
double reflection; // odbojnost stranic
TRandom rand; // za racunanje verjetnosti odboja od zrcala
double cosTtotal; //cosinus mejnega kota totalnega odboja za dana n1 in n2
int fresnel; // ali naj uposteva Fresnelove enacbe
};
//=================================================================================
//=================================================================================
// +------- n1
// | -------
// | n2 ----+
// | |
// 0| M*SiPM | SiPM
// | |
// | ----+
// | ------R
// +-------
// <-------- d ------->
//
int RCol(int col, int solid);
class DetectorParameters
{
public:
DetectorParameters(double a, double b, double d, double active, double n1, double n2, double n3, TVector3 gap):
_a(a),
_b(b),
_d(d),
_active(active),
_n1(n1),
_n2(n2),
_n3(n3),
_gap(gap),
_fresnel(1),
_guideOn(1),
offsetY(b/2.0),
offsetZ(b/2.0),
_plateOn(1),
_plateWidth(1),
_glassOn(0),
_glassD(0)
{};
DetectorParameters(double a, double b, double d):
_a(a),
_b(b),
_d(d),
_active(a),
_n1(1.0),
_n2(1.53),
_n3(1.46),
_gap(TVector3(0,0,0)),
_fresnel(1),
_guideOn(1),
offsetY(b/2.0),
offsetZ(b/2.0),
_plateOn(1),
_plateWidth(1),
_glassOn(0),
_glassD(0)
{};
~DetectorParameters() {};
void setGuide(double a, double b, double d) {
_a = a;
_b = b;
//_M = b/a;
_d = d;
};
void setGap(double x, double y, double z) { _gap = TVector3(x,y,z); };
void setFresnel(int fresnel) { _fresnel = fresnel; };
void setGlass(int glassOn, double glassD) { _glassOn = glassOn; _glassD = glassD; };
void setGuideOn(int guideOn) { _guideOn = guideOn; };
void setPlate(int plateOn, double plateWidth) { _plateOn = plateOn; _plateWidth = plateWidth; };
void setIndices(double n1, double n2, double n3) { _n1 = n1; _n2 = n2; _n3 = n3; };
double getLightYield() { return ( Power(_b,2)/Power(_active,2)); };
double getM() { return (_b/_a); };
double getA() {return _a;};
double getB() {return _b;};
double getD() {return _d;};
double getN1() {return _n1; };
double getN2() {return _n2;};
double getN3() {return _n3;};
double getActive() {return _active;};
TVector3 getGap() {return _gap;};
double getPlateWidth() {return _plateWidth; };
int getFresnel() { return _fresnel; };
int getGlassOn() { return _glassOn; };
double getGlassD() { return _glassD; };
int getGuideOn() { return _guideOn; };
int getPlateOn() { return _plateOn; };
double getOffsetY() { return offsetY; };
double getOffsetZ() { return offsetZ; };
private:
double _a;
double _b;
double _d;
double _active;
double _n1;
double _n2;
double _n3;
TVector3 _gap;
int _fresnel;
int _guideOn;
double offsetY;
double offsetZ;
int _plateOn;
double _plateWidth;
int _glassOn;
double _glassD;
};
class Guide
{
public:
Guide(TVector3 center0, DetectorParameters& parameters);
~Guide() {
for (int jk=0; jk<6; jk++) delete s_side[jk];
delete hfate;
delete hnodb_all;
delete hnodb_exit;
delete hin;
delete hout;
}
Fate PropagateRay(CRay in, CRay *out, int *n_points, TVector3 *points);
double getD() { return _d; }
double getN1() { return n1; };
double getN2() { return n2; };
double getN3() { return n3; };
TH1F* GetHFate() const {return hfate;};
TH1F* GetHNOdb_all() const {return hnodb_all;};
TH1F* GetHNOdb_exit() const {return hnodb_exit;};
TH2F* GetHIn() const {return hin;};
TH2F* GetHOut() const {return hout;};
int GetExitHits() {return (int)hfate->GetBinContent(5);};
int GetEnteranceHits() {return (int)hfate->GetBinContent(6);};
void GetVFate(int *out);
int GetMAXODB() const {return MAX_REFLECTIONS;};
void Draw(int color = 1, int width = 1);
void DrawSkel(int color = 1, int width = 1);
private:
Fate fate;
double _d; // parameters
double n1, n2, n3; // refractive index: n1 above entry surface, n2 inside, n3 after exit
double _r;
double absorption;
double A;
TRandom rand; // for material absorption
CSurface *s_side[6];
TVector3 center, vodnik_edge[8];
TH1F *hfate, *hnodb_all, *hnodb_exit;
TH2F *hin, *hout;
};
//=================================================================================
//=============================================================================================================================== <<<<<<<<
// ravnina - krog
class CPlaneR
{
public:
CPlaneR(TVector3 c, TVector3 n0, double R0)
{center = c; n = n0; _r = R0;};
void Set(TVector3 c, TVector3 n0, double R0)
{center = c; n = n0; _r = R0;};
int TestIntersection(TVector3 *vec, CRay in);
void Draw(int color = 1, int NN = 32);
private:
TVector3 n, center;
double _r;
};
//=================================================================================
class Plate
{
public:
Plate(DetectorParameters& parameters);
~Plate() {
for (int jk=0; jk<6; jk++) delete sides[jk]; // the same, needs solution
};
void draw(int color, int width);
void drawSkel(int color, int width);
Fate propagateRay(CRay, CRay*, int*, TVector3*);
private:
TVector3 plate_edge[8];
CSurface *sides[6];
};
// ================================================================================
class CDetector
{
public:
CDetector(TVector3 center0, DetectorParameters& parameters);
~CDetector() {
delete glass;
delete glass_circle;
delete hglass;
delete active;
delete hactive;
delete hlaser;
delete detector;
delete hdetector;
delete guide;
delete plate;
delete histoPlate;
//delete window;
//delete window_circle;
//delete hwindow;
}
//void SetLGType(int in = SURF_REFRA, int side = SURF_REFRA, int out = SURF_REFRA)
// {type_in = in; type_side = side; type_out = out;};
/* void SetLG(double SiPM0, double M0, double d0, double n10, double n20, double n30, double R0)
{ SiPM=SiPM0;
M=M0;
d=d0;
n1=n10;
n2=n20;
n3=n30;
R=R0;
}; */
//void SetR(double R0) {R = R0;};
//void SetGlass(int glass_on0, double glass_d0)
//{glass_on = glass_on0; glass_d = glass_d0;};
//void SetGap(double x_gap0, double y_gap0, double z_gap0)
//{x_gap = x_gap0; y_gap = y_gap0; z_gap = z_gap0;};
void SetRCol(int in, int lg, int out, int gla)
{col_in = in; col_lg = lg; col_out = out; col_rgla = gla;};
void SetDCol(int LG0, int glass0, int active0)
{col_LG = LG0; col_glass = glass0; col_active = active0;};
//void SetFresnel(int b)
//{fresnel = b;};
//void SetAbsorption(int b, double A0)
//{absorption = b; A = A0;};
//void SetWindow(double wR, double d0) {window_R = wR; window_d = d0;};
//void SetGuideOn(int b)
//{guide_on = b;};
//void Init();
int Propagate(CRay, CRay*, int);
Guide* GetLG() const {return guide;};
//TH2F* GetHWindow() const {return hwindow;};
TH2F* GetHGlass() const {return hglass;};
TH2F* GetHActive() const {return hactive;};
TH2F* GetHLaser() const {return hlaser;};
TH2F* GetHDetector() const {return hdetector;};
TH2F* GetHPlate() const {return histoPlate;};
//double GetSiPM() const {return SiPM;};
//double GetM() const {return M;};
//double GetD() const {return d;};
//double GetR() const {return R;};
//TVector3 GetVGap() const {return (TVector3(x_gap, y_gap, z_gap));};
//int IsGlass() {return glass_on;};
//double getGlassWidth() {return glass_d;};
//double GetWindowR() {return window_R;};
//double GetWindowD() {return window_d;};
void Draw(int width = 2);
private:
Fate fate;
TVector3 center;
//int type_in, type_side, type_out;
//double SiPM, M, d, n1, n2, n3, R;
//double detectorActive;
int glass_on;
double glass_d;
CSurface *glass;
CPlaneR *glass_circle;
TH2F *hglass;
//double x_gap, y_gap, z_gap;
CPlane4 *active;
TH2F *hactive, *hlaser;
CPlane4 *detector;
TH2F *hdetector;
int col_in, col_lg, col_out, col_rgla;
int col_LG, col_glass, col_active;
//int fresnel, absorption;
//double A;
int guide_on;
//double window_R, window_d;
//CSurface *window;
//CPlaneR *window_circle;
//TH2F *hwindow;
Guide *guide;
Plate *plate;
double _plateWidth;
int _plateOn;
TH2F *histoPlate;
double offsetY;
double offsetZ;
};
//=================================================================================
#endif