/*
 
 * gettimeofday.c
 
 *    Win32 gettimeofday() replacement
 
 *
 
 * src/port/gettimeofday.c
 
 *
 
 * Copyright (c) 2003 SRA, Inc.
 
 * Copyright (c) 2003 SKC, Inc.
 
 *
 
 * Permission to use, copy, modify, and distribute this software and
 
 * its documentation for any purpose, without fee, and without a
 
 * written agreement is hereby granted, provided that the above
 
 * copyright notice and this paragraph and the following two
 
 * paragraphs appear in all copies.
 
 *
 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE TO ANY PARTY FOR DIRECT,
 
 * INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING
 
 * LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
 
 * DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED
 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 
 *
 
 * THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
 
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 
 * A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS
 
 * IS" BASIS, AND THE AUTHOR HAS NO OBLIGATIONS TO PROVIDE MAINTENANCE,
 
 * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
 
 */
 
 
 
//#include "c.h"
 
#include <windows.h>
 
#include <time.h>
 
 
 
 
 
/* FILETIME of Jan 1 1970 00:00:00. */
 
static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
 
 
 
/*
 
 * timezone information is stored outside the kernel so tzp isn't used anymore.
 
 *
 
 * Note: this function is not for Win32 high precision timing purpose. See
 
 * elapsed_time().
 
 */
 
int gettimeofday(struct timeval * tp, struct timezone * tzp){
 
    FILETIME    file_time;
 
    SYSTEMTIME  system_time;
 
    ULARGE_INTEGER ularge;
 
 
 
    GetSystemTime(&system_time);
 
    SystemTimeToFileTime(&system_time, &file_time);
 
    ularge.LowPart = file_time.dwLowDateTime;
 
    ularge.HighPart = file_time.dwHighDateTime;
 
 
 
    tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
 
    tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
 
 
 
    return 0;
 
}