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Line 18... Line 18...
18
int sign(double in)
18
int sign(double in)
19
{
19
{
20
  if(in >= 0.0) return 1;
20
  if(in >= 0.0) return 1;
21
  else return -1;
21
  else return -1;
22
}
22
}
23
//=================================================================================
-
 
24
 
23
 
25
//-----------------------------------------------------------------------------
-
 
26
void CRay::Set(TVector3 r0, TVector3 n0)
24
void CRay::Set(TVector3 r0, TVector3 k0)
27
{
25
{
28
  r = r0; n = n0.Unit();
26
  r = r0; k = k0.Unit();
29
}
27
}
30
//-----------------------------------------------------------------------------
28
//-----------------------------------------------------------------------------
31
//void CRay::Set(double x0, double y0, double z0, double l0, double m0, double n0)
29
//void CRay::Set(double x0, double y0, double z0, double l0, double m0, double n0)
32
//{
30
//{
33
//r.SetXYZ(x0, y0, z0);
31
//r.SetXYZ(x0, y0, z0);
Line 40... Line 38...
40
        r.SetXYZ(p.GetR().x(), p.GetR().y(), p.GetR().z());
38
        r.SetXYZ(p.GetR().x(), p.GetR().y(), p.GetR().z());
41
        //this->r.SetXYZ(p.x(), p.y(), p.z());
39
        //this->r.SetXYZ(p.x(), p.y(), p.z());
42
        n.SetXYZ(p.GetN().x(), p.GetN().y(), p.GetN().z());
40
        n.SetXYZ(p.GetN().x(), p.GetN().y(), p.GetN().z());
43
        return *this;
41
        return *this;
44
} */
42
} */
45
//-----------------------------------------------------------------------------
-
 
46
void CRay::Print()
43
void CRay::Print()
47
{
44
{
48
  printf("---> CRay::Print() <---\n");
45
  printf("---> CRay::Print() <---\n");
49
  printf("(x,y,z)=(%.2lf, %.2lf, %.2lf); (l,m,n)=(%.2lf, %.2lf, %.2lf)\n",
46
  printf("(x,y,z)=(%.2lf, %.2lf, %.2lf); (l,m,n)=(%.2lf, %.2lf, %.2lf)\n",
50
      r.x(), r.y(), r.z(), n.x(), n.y(), n.z());
47
      r.x(), r.y(), r.z(), k.x(), k.y(), k.z());
51
}
48
}
52
//-----------------------------------------------------------------------------
-
 
53
void CRay::Draw()
49
void CRay::Draw()
54
{
50
{
55
  double t = 50.0;
51
  double t = 50.0;
56
  TPolyLine3D *line3d = new TPolyLine3D(2);
52
  TPolyLine3D *line3d = new TPolyLine3D(2);
57
  //line3d->SetPoint(0, r.x() - t*n.x(), r.y() - t*n.y(), r.z() - t*n.z());
53
  //line3d->SetPoint(0, r.x() - t*n.x(), r.y() - t*n.y(), r.z() - t*n.z());
58
  line3d->SetPoint(0, r.x(), r.y(), r.z());
54
  line3d->SetPoint(0, r.x(), r.y(), r.z());
59
  line3d->SetPoint(1, r.x() + t*n.x(), r.y() + t*n.y(), r.z() + t*n.z());
55
  line3d->SetPoint(1, r.x() + t*k.x(), k.y() + t*k.y(), r.z() + t*k.z());
60
  line3d->SetLineWidth(1);
56
  line3d->SetLineWidth(1);
61
  line3d->SetLineColor(color);
57
  line3d->SetLineColor(color);
62
 
58
 
63
  line3d->Draw();
59
  line3d->Draw();
64
}
60
}
65
//-----------------------------------------------------------------------------
-
 
66
void CRay::Draw(double x_from, double x_to)
61
void CRay::Draw(double x_from, double x_to)
67
{
62
{
68
  double A1, A2;
63
  double A1, A2;
69
  TPolyLine3D *line3d = new TPolyLine3D(2);
64
  TPolyLine3D *line3d = new TPolyLine3D(2);
70
 
65
 
71
  if(n.x() < MARGIN) {
66
  if(k.x() < MARGIN) {
72
      A1 = A2 = 0.0;
67
      A1 = A2 = 0.0;
73
  } else {
68
  } else {
74
      A1 = (x_from - r.x())/n.x();
69
      A1 = (x_from - r.x())/k.x();
75
      A2 = (x_to - r.x())/n.x();
70
      A2 = (x_to - r.x())/k.x();
76
  }
71
  }
77
 
72
 
78
  line3d->SetPoint(0, x_from, A1*n.y()+r.y(), A1*n.z()+r.z());
73
  line3d->SetPoint(0, x_from, A1*k.y()+r.y(), A1*k.z()+r.z());
79
  line3d->SetPoint(1, x_to, A2*n.y()+r.y(), A2*n.z()+r.z());
74
  line3d->SetPoint(1, x_to, A2*k.y()+r.y(), A2*k.z()+r.z());
80
  line3d->SetLineWidth(1);
75
  line3d->SetLineWidth(1);
81
  line3d->SetLineColor(color);
76
  line3d->SetLineColor(color);
82
 
77
 
83
  line3d->Draw();
78
  line3d->Draw();
84
}
79
}
85
//-----------------------------------------------------------------------------
-
 
86
void CRay::DrawS(double x_from, double t)
80
void CRay::DrawS(double x_from, double t)
87
{
81
{
88
  double A1;
82
  double A1;
89
  TPolyLine3D *line3d = new TPolyLine3D(2);
83
  TPolyLine3D *line3d = new TPolyLine3D(2);
90
 
84
 
91
  if(n.x() < MARGIN)
85
  if(k.x() < MARGIN)
92
    A1 = 0.0;
86
    A1 = 0.0;
93
  else
87
  else
94
    A1 = (x_from - r.x())/n.x();
88
    A1 = (x_from - r.x())/k.x();
95
 
89
 
96
  line3d->SetPoint(0, x_from, A1*n.y()+r.y(), A1*n.z()+r.z());
90
  line3d->SetPoint(0, x_from, A1*k.y()+r.y(), A1*k.z()+r.z());
97
  line3d->SetPoint(1, r.x() + t*n.x(), r.y() + t*n.y(), r.z() + t*n.z());
91
  line3d->SetPoint(1, r.x() + t*k.x(), r.y() + t*k.y(), r.z() + t*k.z());
98
  line3d->SetLineWidth(1);
92
  line3d->SetLineWidth(1);
99
  line3d->SetLineColor(color);
93
  line3d->SetLineColor(color);
100
 
94
 
101
  line3d->Draw();
95
  line3d->Draw();
102
}
96
}
103
//=================================================================================
-
 
104
 
97
 
105
 
98
 
106
//=================================================================================
-
 
107
CPlane4::CPlane4() :
99
CPlane4::CPlane4() :
108
            n(TVector3(1.0, 0.0, 0.0)),
100
            n(TVector3(1.0, 0.0, 0.0)),
109
            A(0),
101
            A(0),
110
            B(0),
102
            B(0),
111
            C(0),
103
            C(0),
Line 115... Line 107...
115
r[2] = TVector3(0.0, 1.0, 1.0);
107
r[2] = TVector3(0.0, 1.0, 1.0);
116
r[3] = TVector3(0.0, 1.0,-1.0);
108
r[3] = TVector3(0.0, 1.0,-1.0);
117
for(int i=0;i<4;i++) edge[i] = TVector3(0,0,0);
109
for(int i=0;i<4;i++) edge[i] = TVector3(0,0,0);
118
for(int i=0;i<4;i++) angle_r[i] = 0;
110
for(int i=0;i<4;i++) angle_r[i] = 0;
119
};
111
};
120
//-----------------------------------------------------------------------------
-
 
121
CPlane4::CPlane4(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4)
112
CPlane4::CPlane4(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4)
122
{
113
{
123
  //Set(r1, r2, r3, r4);
114
  //Set(r1, r2, r3, r4);
124
  //}
115
  //}
125
  //-----------------------------------------------------------------------------
116
  //-----------------------------------------------------------------------------
Line 207... Line 198...
207
  TVector3 tmp;
198
  TVector3 tmp;
208
 
199
 
209
  N.SetXYZ(A,B,C);
200
  N.SetXYZ(A,B,C);
210
 
201
 
211
  num = N*ray.GetR() + D;
202
  num = N*ray.GetR() + D;
212
  den = N*ray.GetN();
203
  den = N*ray.GetK();
213
 
204
 
214
  if (dbg) printf("t = %6.3lf / %6.3lf =  %6.3lf\n", num, den, num/den);
205
  if (dbg) printf("t = %6.3lf / %6.3lf =  %6.3lf\n", num, den, num/den);
215
 
206
 
216
  //if(den == 0)
207
  //if(den == 0)
217
  if(TMath::Abs(den) < MARGIN) {
208
  if(TMath::Abs(den) < MARGIN) {
Line 227... Line 218...
227
  }
218
  }
228
 
219
 
229
  t = num / den;
220
  t = num / den;
230
 
221
 
231
  tmp = ray.GetR();
222
  tmp = ray.GetR();
232
  tmp -= t*ray.GetN();
223
  tmp -= t*ray.GetK();
233
  *vec = tmp;
224
  *vec = tmp;
234
  return 1;
225
  return 1;
235
}
226
}
236
//-----------------------------------------------------------------------------
227
//-----------------------------------------------------------------------------
237
// ali je vektor vec, ki lezi na ravnini skupaj z e1 in e2, med njima
228
// ali je vektor vec, ki lezi na ravnini skupaj z e1 in e2, med njima
Line 273... Line 264...
273
      if(!status) return 0;
264
      if(!status) return 0;
274
    }
265
    }
275
 
266
 
276
  return 1;
267
  return 1;
277
}
268
}
278
//-----------------------------------------------------------------------------
-
 
279
int CPlane4::TestIntersection(CRay in)
269
int CPlane4::TestIntersection(CRay in)
280
{
270
{
281
  TVector3 tmp;
271
  TVector3 tmp;
282
 
272
 
283
  if( GetIntersection(&tmp, in) )
273
  if( GetIntersection(&tmp, in) )
284
    if( IsVectorIn(tmp) )
274
    if( IsVectorIn(tmp) )
285
      return 1;
275
      return 1;
286
 
276
 
287
  return 0;
277
  return 0;
288
}
278
}
289
//-----------------------------------------------------------------------------
-
 
290
int CPlane4::TestIntersection(TVector3 *vec, CRay in)
279
int CPlane4::TestIntersection(TVector3 *vec, CRay in)
291
{
280
{
292
  TVector3 tmp;
281
  TVector3 tmp;
293
 
282
 
294
  if( GetIntersection(&tmp, in) )
283
  if( GetIntersection(&tmp, in) )
Line 297... Line 286...
297
        return 1;
286
        return 1;
298
    }
287
    }
299
 
288
 
300
  return 0;
289
  return 0;
301
}
290
}
302
//-----------------------------------------------------------------------------
-
 
303
void CPlane4::Print()
291
void CPlane4::Print()
304
{
292
{
305
  printf("--- CPlane4::Print() ---\n");
293
  printf("--- CPlane4::Print() ---\n");
306
  printf("  r=(%.2lf, %.2lf, %.2lf); n=(%.2lf, %.2lf, %.2lf); ",
294
  printf("  r=(%.2lf, %.2lf, %.2lf); n=(%.2lf, %.2lf, %.2lf); ",
307
      r[0].x(), r[0].y(), r[0].z(), n.x(), n.y(), n.z());
295
      r[0].x(), r[0].y(), r[0].z(), n.x(), n.y(), n.z());
308
  printf(  "(A,B,C,D)=(%.2lf, %.2lf, %.2lf, %.2lf) \n", A, B, C, D);
296
  printf(  "(A,B,C,D)=(%.2lf, %.2lf, %.2lf, %.2lf) \n", A, B, C, D);
309
  for(int i=0;i<4;i++) printf("  edge[%d] = (%lf, %lf, %lf)\n", i, edge[i].x(), edge[i].y(), edge[i].z());
297
  for(int i=0;i<4;i++) printf("  edge[%d] = (%lf, %lf, %lf)\n", i, edge[i].x(), edge[i].y(), edge[i].z());
310
  for(int i=0;i<4;i++) printf("  angle[%d] = %lf\n", i, angle_r[i]*DEGREE);
298
  for(int i=0;i<4;i++) printf("  angle[%d] = %lf\n", i, angle_r[i]*DEGREE);
311
}
299
}
312
//-----------------------------------------------------------------------------
-
 
313
void CPlane4::Draw(int color, int width)
300
void CPlane4::Draw(int color, int width)
314
{
301
{
315
  TPolyLine3D *line3d = new TPolyLine3D(5);
302
  TPolyLine3D *line3d = new TPolyLine3D(5);
316
 
303
 
317
  for(int i=0;i<4;i++) line3d->SetPoint(i, r[i].x(), r[i].y(), r[i].z());
304
  for(int i=0;i<4;i++) line3d->SetPoint(i, r[i].x(), r[i].y(), r[i].z());
318
  line3d->SetPoint(4, r[0].x(), r[0].y(), r[0].z());
305
  line3d->SetPoint(4, r[0].x(), r[0].y(), r[0].z());
319
  line3d->SetLineWidth(width); line3d->SetLineColor(color);
306
  line3d->SetLineWidth(width); line3d->SetLineColor(color);
320
 
307
 
321
  line3d->Draw();
308
  line3d->Draw();
322
}
309
}
323
//=================================================================================
-
 
324
 
310
 
325
 
311
 
326
//=================================================================================
-
 
327
CSurface::CSurface(int type0):
312
CSurface::CSurface(int type0):
328
      type(type0)
313
      type(type0)
329
{
314
{
330
  TVector3 vr[4];
315
  TVector3 vr[4];
331
  TDatime now;
316
  TDatime now;
Line 336... Line 321...
336
  vr[3].SetXYZ(0.0, 1.0,-1.0);
321
  vr[3].SetXYZ(0.0, 1.0,-1.0);
337
  //CPlane4::Set(vr);
322
  //CPlane4::Set(vr);
338
  SetIndex(1.0, 1.5);
323
  SetIndex(1.0, 1.5);
339
 
324
 
340
  reflection = c_reflectivity;
325
  reflection = c_reflectivity;
341
  rand.SetSeed(now.Get());
326
  rand.SetSeed(now.Get());
342
 
327
 
343
  SetFresnel();
328
  SetFresnel();
344
}
329
}
345
//-----------------------------------------------------------------------------
-
 
346
CSurface::CSurface(int type0, TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4, double n10, double n20, double reflectivity)
330
CSurface::CSurface(int type0, TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4, double n10, double n20, double reflectivity)
347
{
331
{
348
  TDatime now;
332
  TDatime now;
349
 
333
 
350
  type = type0; CPlane4::Set(r1, r2, r3, r4);
334
  type = type0; CPlane4::Set(r1, r2, r3, r4);
351
  SetIndex(n10, n20);
335
  SetIndex(n10, n20);
352
 
336
 
353
  reflection = reflectivity;
337
  reflection = reflectivity;
354
  rand.SetSeed(now.Get());
338
  rand.SetSeed(now.Get());
355
 
339
 
356
  SetFresnel();
340
  SetFresnel();
357
}
341
}
358
//-----------------------------------------------------------------------------
-
 
359
CSurface::CSurface(int type0, TVector3 *vr, double n10, double n20, double reflectivity)
342
CSurface::CSurface(int type0, TVector3 *vr, double n10, double n20, double reflectivity)
360
{
343
{
361
  TDatime now;
344
  TDatime now;
362
 
345
 
363
  type = type0; CPlane4::Set(vr);
346
  type = type0; CPlane4::Set(vr);
364
  SetIndex(n10, n20);
347
  SetIndex(n10, n20);
365
 
348
 
366
  reflection = reflectivity;
349
  reflection = reflectivity;
367
  rand.SetSeed(now.Get());
350
  rand.SetSeed(now.Get());
368
 
351
 
369
  SetFresnel();
352
  SetFresnel();
370
}
353
}
371
//-----------------------------------------------------------------------------
-
 
372
void CSurface::SetIndex(double n10, double n20)
354
void CSurface::SetIndex(double n10, double n20)
373
{
355
{
374
  n1 = n10; n2 = n20; n1_n2 = n1/n2;
356
  n1 = n10; n2 = n20; n1_n2 = n1/n2;
375
 
357
 
376
  if(n1 > n2)
358
  if(n1 > n2)
377
    cosTtotal = TMath::Sqrt( 1 - TMath::Power(n2/n1, 2) );
359
    cosTtotal = TMath::Sqrt( 1 - TMath::Power(n2/n1, 2) );
378
  else
360
  else
Line 408... Line 390...
408
  double a_te = 0.0; // s-wave amplitude, cos Alpha
390
  double a_te = 0.0; // s-wave amplitude, cos Alpha
409
  double a_tm = 0.0; // p-wave amplitude, sin Alpha
391
  double a_tm = 0.0; // p-wave amplitude, sin Alpha
410
  TVector3 v_te; // unit s-polarization vector
392
  TVector3 v_te; // unit s-polarization vector
411
  TVector3 v_tm; // unit p-polarization vector
393
  TVector3 v_tm; // unit p-polarization vector
412
  TVector3 v_tm_t;// transmited polarization parallel with the plane of incidence
394
  TVector3 v_tm_t;// transmited polarization parallel with the plane of incidence
413
  TVector3 pol_t = in.GetP(); // transmited polarization
395
  TVector3 pol_t = in.GetP(); // incident polarization
414
  int sign_n; // sign of normal direction vs. inbound ray
396
  int sign_n; // sign of normal direction vs. inbound ray
415
  double cosTN; // debug
397
  double cosTN; // debug
416
 
398
 
-
 
399
  // Decomposition of incident polarization vector
-
 
400
  // using unit vectors v_tm & v_te
-
 
401
  // in a_tm and a_te components
417
  if(fresnel) {
402
  //if(fresnel) {
418
      // p-polarization unit vector v_te
403
      // s-polarization unit vector v_te
419
      // is in the plane orthogonal to the plane of incidence
404
      // is in the plane orthogonal to the plane of incidence
420
      // defined as the plane spanned by
405
      // defined as the plane spanned by
421
      // incident surface vector n and wave vector k
406
      // incident surface vector n and wave vector k
422
      // k in this notation is in.GetN()
407
      // k in this notation is in.GetK()
423
      v_te = n.Cross(in.GetN());
408
      v_te = n.Cross(in.GetK());
424
      v_te = v_te.Unit();
409
      v_te = v_te.Unit();
425
      v_tm = -v_te.Cross(in.GetN());
410
      v_tm = -v_te.Cross(in.GetK());
426
      v_tm = v_tm.Unit();
411
      v_tm = v_tm.Unit();
427
      if(dbg) {
412
      if(dbg) {
428
          printf("  v_te = "); printv(v_te);
413
          printf("  v_te = "); printv(v_te);
429
          printf("  v_tm = "); printv(v_tm);
414
          printf("  v_tm = "); printv(v_tm);
430
      }
415
      }
431
 
416
 
432
      double cosAf = v_te * in.GetP();
417
      double cosAf = v_te * in.GetP();
-
 
418
      double alpha = acos(cosAf);
433
      if(dbg) printf("  cosAf = %lf (Af = %lf)\n", cosAf, TMath::ACos(cosAf)*DEGREE);
419
      if(dbg) printf("  cosAf = %lf (Af = %lf)\n", cosAf, alpha*DEGREE);
434
 
420
 
435
      a_te = cosAf;
421
      a_te = cosAf;
436
      a_tm = TMath::Sqrt(1 - cosAf*cosAf);
422
      a_tm = TMath::Sqrt(1 - cosAf*cosAf);
437
      if(dbg) printf("  a_te = %lf, a_tm = %lf\n", a_te, a_tm);
423
      if(dbg) printf("  a_te = %lf, a_tm = %lf\n", a_te, a_tm);
438
  }
424
  //}
439
  // ----------------------------------------------------------------------------
425
  // ----------------------------------------------------------------------------
440
 
426
 
441
  // reflection probability
427
  // reflection probability
442
  double p_ref = rand.Uniform(0.0, 1.0);
428
  double p_ref = rand.Uniform(0.0, 1.0);
443
 
429
 
Line 445... Line 431...
445
  switch(type){
431
  switch(type){
446
  // ----------------------------------------------------------------------------
432
  // ----------------------------------------------------------------------------
447
  // --------------- refraction from n1 to n2 -----------------------------------
433
  // --------------- refraction from n1 to n2 -----------------------------------
448
  // ----------------------------------------------------------------------------
434
  // ----------------------------------------------------------------------------
449
  case SURF_REFRA:
435
  case SURF_REFRA:
450
    cosTi = in.GetN() * n;
436
    cosTi = in.GetK() * n;
451
    if(dbg) printf("  cosTi = %lf (Ti = %lf)\n", cosTi, TMath::ACos(cosTi)*DEGREE);
437
    if(dbg) printf("  cosTi = %lf (Ti = %lf)\n", cosTi, TMath::ACos(cosTi)*DEGREE);
452
    sign_n = -sign(cosTi);
438
    sign_n = -sign(cosTi);
453
    if(dbg) printf("  sign_n = %d\n", sign_n);
439
    if(dbg) printf("  sign_n = %d\n", sign_n);
454
    cosTi = TMath::Abs(cosTi);
440
    cosTi = TMath::Abs(cosTi);
455
 
441
 
Line 465... Line 451...
465
    if (dbg) printf("   reflection probability = %f\n", p_ref);
451
    if (dbg) printf("   reflection probability = %f\n", p_ref);
466
 
452
 
467
    // If n1>n2 and theta>thetaCritical, total reflection
453
    // If n1>n2 and theta>thetaCritical, total reflection
468
    if(cosTi < cosTtotal) {
454
    if(cosTi < cosTtotal) {
469
        if(dbg) printf("  TOTAL\n");
455
        if(dbg) printf("  TOTAL\n");
470
        transmit = in.GetN() + sign_n*2*cosTi*n;
456
        transmit = in.GetK() + sign_n*2*cosTi*n;
471
 
457
 
472
        if(dbg) {
458
        if(dbg) {
473
            cosTN = TMath::Abs(transmit.Unit() * n);
459
            cosTN = TMath::Abs(transmit.Unit() * n);
474
            printf("  cosTN = %lf (TN = %lf) (Abs(TN) = %lf)\n", cosTN, TMath::ACos(cosTN)*DEGREE, TMath::ACos(TMath::Abs(cosTN))*DEGREE);
460
            printf("  cosTN = %lf (TN = %lf) (Abs(TN) = %lf)\n", cosTN, TMath::ACos(cosTN)*DEGREE, TMath::ACos(TMath::Abs(cosTN))*DEGREE);
475
        }
461
        }
476
        out->Set(intersect, transmit);
462
        out->Set(intersect, transmit);
477
 
463
 
-
 
464
        // Shift implemented, but only linear polarization is implemented
-
 
465
        if (dbg) printf("CSurface: Propagate TOTAL\n");
-
 
466
        v_tm_t = -v_te.Cross(transmit);
-
 
467
        v_tm_t = v_tm_t.Unit();
-
 
468
        // shift the p and s components
-
 
469
        double n12 = N1_N2(-sign_n);
-
 
470
        double deltaP = 2 * atan(sqrt(1 - cosTi*cosTi - pow(n12,2))/(pow(n12,2)*cosTi));
-
 
471
        double deltaS = 2 * atan(sqrt(1 - cosTi*cosTi - pow(n12,2))/cosTi);
-
 
472
        double delta = deltaP - deltaS;
478
        // Shift?
473
        alpha += delta;
-
 
474
        a_tm = sin(alpha);
-
 
475
        a_te = cos(alpha);
-
 
476
        if (dbg) printf("  deltaP = %f deltaS = %f; new a_tm = %f, a_te = %f",
-
 
477
            deltaP, deltaS, a_tm, a_te);
479
        pol_t = -in.GetP() + sign_n*2*cosTi*n;
478
        pol_t = a_tm*v_tm_t + a_te*v_te;
-
 
479
        if (dbg) printv(pol_t);
480
        out->SetPolarization(pol_t);
480
        out->setPolarization(pol_t);
-
 
481
 
481
        return REFLECTION;
482
        return REFLECTION;
482
    } else {
483
    } else {
483
        // reflection or refraction according to Fresnel equations
484
        // reflection or refraction according to Fresnel equations
484
        if(dbg) printf("  REFRACTION\n");
485
        if(dbg) printf("  REFRACTION\n");
485
        if(dbg) printf("  N1_N2(sign_n) = %lf\n", N1_N2(sign_n));
486
        if(dbg) printf("  N1_N2(sign_n) = %lf\n", N1_N2(sign_n));
486
        cosTt = TMath::Sqrt(1 - TMath::Power(N1_N2(sign_n), 2)*(1 - TMath::Power(cosTi, 2)));
487
        cosTt = TMath::Sqrt(1 - TMath::Power(N1_N2(sign_n), 2)*(1 - TMath::Power(cosTi, 2)));
487
        if(dbg) printf("  cosTt = %lf (Tt = %lf) \n", cosTt, TMath::ACos(cosTt)*DEGREE);
488
        if(dbg) printf("  cosTt = %lf (Tt = %lf) \n", cosTt, TMath::ACos(cosTt)*DEGREE);
488
 
489
 
489
        transmit = N1_N2(sign_n)*in.GetN() + sign_n*(N1_N2(sign_n)*cosTi - cosTt)*n;
490
        transmit = N1_N2(sign_n)*in.GetK() + sign_n*(N1_N2(sign_n)*cosTi - cosTt)*n;
490
        if(dbg) {printf("  transmit.Unit() = "); printv(transmit.Unit());}
491
        if(dbg) {printf("  transmit.Unit() = "); printv(transmit.Unit());}
491
        if(dbg) {
492
        if(dbg) {
492
            cosTN = transmit.Unit() * n;
493
            cosTN = transmit.Unit() * n;
493
            printf("  cosTN = %lf (TN = %lf) (Abs(TN) = %lf)\n", cosTN, TMath::ACos(cosTN)*DEGREE, TMath::ACos(TMath::Abs(cosTN))*DEGREE);
494
            printf("  cosTN = %lf (TN = %lf) (Abs(TN) = %lf)\n", cosTN, TMath::ACos(cosTN)*DEGREE, TMath::ACos(TMath::Abs(cosTN))*DEGREE);
494
        }
495
        }
Line 501... Line 502...
501
        if(dbg) printf("  r_te = %lf, r_tm = %lf\n", r_te, r_tm);
502
        if(dbg) printf("  r_te = %lf, r_tm = %lf\n", r_te, r_tm);
502
 
503
 
503
        // transmited polarization
504
        // transmited polarization
504
        v_tm_t = -v_te.Cross(transmit);
505
        v_tm_t = -v_te.Cross(transmit);
505
        v_tm_t = v_tm_t.Unit();
506
        v_tm_t = v_tm_t.Unit();
506
        pol_t = a_te * (1.0 -  TMath::Abs(r_te)) * v_te  +  a_tm * (1.0 -  TMath::Abs(r_tm)) * v_tm_t;
507
        pol_t = a_te*(1.0 - TMath::Abs(r_te))*v_te + a_tm*(1.0 - TMath::Abs(r_tm))*v_tm_t;
507
 
508
 
508
        if(dbg) {
509
        if(dbg) {
509
            printf("  v_tm_t = "); printv(v_tm_t);
510
            printf("  v_tm_t = "); printv(v_tm_t);
510
            printf("  pol_t = "); printv(pol_t);
511
            printf("  pol_t = "); printv(pol_t);
511
        }
512
        }
Line 519... Line 520...
519
    }
520
    }
520
 
521
 
521
    if(p_ref >= R_f) { // se lomi
522
    if(p_ref >= R_f) { // se lomi
522
        if (dbg) printf("   SURFACE REFRACTED. Return.\n");
523
        if (dbg) printf("   SURFACE REFRACTED. Return.\n");
523
        out->Set(intersect, transmit);
524
        out->Set(intersect, transmit);
524
        out->SetPolarization(pol_t);
525
        out->setPolarization(pol_t);
525
        return REFRACTION;
526
        return REFRACTION;
526
    } else { // se odbije
527
    } else { // se odbije
527
        if (dbg) printf("   SURFACE REFLECTED. p_ref=%f, R_f=%f\n", p_ref, R_f);
528
        if (dbg) printf("   SURFACE REFLECTED. p_ref=%f, R_f=%f\n", p_ref, R_f);
528
        transmit = in.GetN() + sign_n*2*cosTi*n;
529
        transmit = in.GetK() + sign_n*2*cosTi*n;
-
 
530
        TVector3 v_tm_r = -v_te.Cross(transmit);
-
 
531
        v_tm_r = v_tm_r.Unit();
529
        out->Set(intersect, transmit);
532
        out->Set(intersect, transmit);
530
        pol_t = -in.GetP() + sign_n*2*cosTi*n;
533
        //pol_t = -in.GetP() + sign_n*2*cosTi*n;
-
 
534
        pol_t = a_te*(1.0 - TMath::Abs(r_te))*v_te + a_tm*(1.0 - TMath::Abs(r_tm))*v_tm_r;
531
        out->SetPolarization(pol_t);
535
        out->setPolarization(pol_t);
532
        return REFLECTION;
536
        return REFLECTION;
533
    }
537
    }
534
 
538
 
535
    //}
539
    //}
536
    break;
540
    break;
Line 539... Line 543...
539
    // --------------- reflection at "reflection" probability ---------------------
543
    // --------------- reflection at "reflection" probability ---------------------
540
    // ----------------------------------------------------------------------------
544
    // ----------------------------------------------------------------------------
541
  case SURF_REFLE:
545
  case SURF_REFLE:
542
    p_ref = rand.Uniform(0.0, 1.0);
546
    p_ref = rand.Uniform(0.0, 1.0);
543
    if(p_ref < reflection) { // se odbije
547
    if(p_ref < reflection) { // se odbije
544
        cosTi = in.GetN() * n;
548
        cosTi = in.GetK() * n;
545
        transmit = in.GetN() - 2*cosTi*n;
549
        transmit = in.GetK() - 2*cosTi*n;
546
        out->Set(intersect, transmit);
550
        out->Set(intersect, transmit);
547
        return REFLECTION; //sdhfvjhsdbfjhsdbcvjhsb
551
        return REFLECTION; //sdhfvjhsdbfjhsdbcvjhsb
548
    } else { // se ne odbije
552
    } else { // se ne odbije
549
        transmit = in.GetN();
553
        transmit = in.GetK();
550
        out->Set(intersect, transmit);
554
        out->Set(intersect, transmit);
551
        return ABSORBED;
555
        return ABSORBED;
552
    }
556
    }
553
    break;
557
    break;
554
 
558
 
555
    // total reflection from n1 to n2 with R probbability
559
    // total reflection from n1 to n2 with R probbability
556
  case SURF_IMPER:
560
  case SURF_IMPER:
557
    p_ref = rand.Uniform(0.0, 1.0);
561
    p_ref = rand.Uniform(0.0, 1.0);
558
    if(p_ref < reflection) { // se odbije
562
    if(p_ref < reflection) { // se odbije
559
        cosTi = in.GetN() * n;
563
        cosTi = in.GetK() * n;
560
        if(TMath::Abs(cosTi) < cosTtotal) { // totalni odboj
564
        if(TMath::Abs(cosTi) < cosTtotal) { // totalni odboj
561
            transmit = in.GetN() - 2*cosTi*n;
565
            transmit = in.GetK() - 2*cosTi*n;
562
            out->Set(intersect, transmit);
566
            out->Set(intersect, transmit);
563
        } else { // ni tot. odboja
567
        } else { // ni tot. odboja
564
            transmit = in.GetN();
568
            transmit = in.GetK();
565
            out->Set(intersect, transmit);
569
            out->Set(intersect, transmit);
566
            return ABSORBED;
570
            return ABSORBED;
567
        }
571
        }
568
    } else { // se ne odbije
572
    } else { // se ne odbije
569
        transmit = in.GetN();
573
        transmit = in.GetK();
570
        out->Set(intersect, transmit);
574
        out->Set(intersect, transmit);
571
        return ABSORBED;
575
        return ABSORBED;
572
    }
576
    }
573
    break;
577
    break;
574
 
578
 
Line 577... Line 581...
577
    break;
581
    break;
578
  }
582
  }
579
 
583
 
580
  return REFRACTION;
584
  return REFRACTION;
581
}
585
}
582
//=================================================================================
-
 
583
 
586
 
584
 
-
 
585
//=================================================================================
-
 
586
Guide::Guide(TVector3 center0, DetectorParameters &parameters) :
587
Guide::Guide(TVector3 center0, DetectorParameters &parameters) :
587
    _d(parameters.getD()),
588
    _d(parameters.getD()),
588
    _n1(parameters.getN1()),
589
    _n1(parameters.getN1()),
589
    _n2(parameters.getN2()),
590
    _n2(parameters.getN2()),
590
    _n3(parameters.getN3()),
591
    _n3(parameters.getN3()),
Line 638... Line 639...
638
  noCoupling->FlipN();
639
  noCoupling->FlipN();
639
  // grease = specific pattern area of coupling
640
  // grease = specific pattern area of coupling
640
  TVector3 activePosition(center);
641
  TVector3 activePosition(center);
641
  activePosition += TVector3(_d, 0, 0);
642
  activePosition += TVector3(_d, 0, 0);
642
  TVector3 normal(1,0,0);
643
  TVector3 normal(1,0,0);
643
  grease = new CPlaneR(activePosition, normal, a/2.0);
644
  grease = new CPlaneR(activePosition, normal, 0.95*a/2.0);
644
 
645
 
645
  if(fresnel) for(int i=0; i<6; i++) s_side[i]->SetFresnel(1);
646
  if(fresnel) for(int i=0; i<6; i++) s_side[i]->SetFresnel(1);
646
 
647
 
647
  // statistics histograms
648
  // statistics histograms
648
  hfate = (TH1F*)gROOT->FindObject("hfate"); if(hfate) delete hfate;
649
  hfate = (TH1F*)gROOT->FindObject("hfate"); if(hfate) delete hfate;
Line 681... Line 682...
681
Fate Guide::PropagateRay(CRay in, CRay *out, int *n_points, TVector3 *points)
682
Fate Guide::PropagateRay(CRay in, CRay *out, int *n_points, TVector3 *points)
682
{
683
{
683
  if (dbg) printf("--- GUIDE::PropagateRay ---\n");
684
  if (dbg) printf("--- GUIDE::PropagateRay ---\n");
684
  // ray0 - incident ray
685
  // ray0 - incident ray
685
  // ray1 - trans/refl ray
686
  // ray1 - trans/refl ray
686
  CRay ray0;
687
  CRay ray0;
687
  CRay ray1;
688
  CRay ray1;
688
  TVector3 vec0, vec1;
689
  TVector3 vec0, vec1;
689
  int inters_i = 0;
690
  int inters_i = 0;
690
 
691
 
691
  ray0 = in;
692
  ray0 = in;
692
  int n_odb = 0;
693
  int n_odb = 0;
Line 748... Line 749...
748
                  bool hitActive = grease->TestIntersection(&hitVector, ray0);
749
                  bool hitActive = grease->TestIntersection(&hitVector, ray0);
749
                  if (hitActive and dbg) printf("   GUIDE: hit grease\n");
750
                  if (hitActive and dbg) printf("   GUIDE: hit grease\n");
750
                  if (!hitActive) propagation = noCoupling->PropagateRay(ray0, &ray1, &vec1);
751
                  if (!hitActive) propagation = noCoupling->PropagateRay(ray0, &ray1, &vec1);
751
              }
752
              }
752
              // check on which side the vector is?
753
              // check on which side the vector is?
753
              TVector3 ray = ray1.GetN();
754
              TVector3 ray = ray1.GetK();
754
              TVector3 exitNormal = s_side[5]->GetN();
755
              TVector3 exitNormal = s_side[5]->GetN();
755
              if (dbg) printf("ray*n_5 = %lf\n", ray*exitNormal);
756
              if (dbg) printf("ray*n_5 = %lf\n", ray*exitNormal);
756
              if (ray*exitNormal > 0) {
757
              if (ray*exitNormal > 0) {
757
                  if (dbg) printf("  GUIDE: ray is backreflected from exit window.\n");
758
                  if (dbg) printf("  GUIDE: ray is backreflected from exit window.\n");
758
                  fate = backreflected;
759
                  fate = backreflected;
Line 804... Line 805...
804
  hnodb_all->Fill(n_odb-2);
805
  hnodb_all->Fill(n_odb-2);
805
  *n_points = n_odb+1;
806
  *n_points = n_odb+1;
806
  *out = ray0;
807
  *out = ray0;
807
  return fate;
808
  return fate;
808
}
809
}
809
//-----------------------------------------------------------------------------
-
 
810
void Guide::GetVFate(int *out)
810
void Guide::GetVFate(int *out)
811
{
811
{
812
  for(int i=0;i<7;i++) out[i] = (int)hfate->GetBinContent(i+1);
812
  for(int i=0;i<7;i++) out[i] = (int)hfate->GetBinContent(i+1);
813
}
813
}
814
//-----------------------------------------------------------------------------
-
 
815
void Guide::Draw(int color, int width)
814
void Guide::Draw(int color, int width)
816
{
815
{
817
  for(int i = 0; i<6; i++) s_side[i]->Draw(color, width);
816
  for(int i = 0; i<6; i++) s_side[i]->Draw(color, width);
818
}
817
}
819
//-----------------------------------------------------------------------------
-
 
820
void Guide::DrawSkel(int color, int width)
818
void Guide::DrawSkel(int color, int width)
821
{
819
{
822
  TPolyLine3D *line3d = new TPolyLine3D(2);
820
  TPolyLine3D *line3d = new TPolyLine3D(2);
823
  line3d->SetLineWidth(width); line3d->SetLineColor(color);
821
  line3d->SetLineWidth(width); line3d->SetLineColor(color);
824
 
822
 
Line 826... Line 824...
826
      line3d->SetPoint(0, vodnik_edge[i+0].x(), vodnik_edge[i+0].y(), vodnik_edge[i+0].z());
824
      line3d->SetPoint(0, vodnik_edge[i+0].x(), vodnik_edge[i+0].y(), vodnik_edge[i+0].z());
827
      line3d->SetPoint(1, vodnik_edge[i+4].x(), vodnik_edge[i+4].y(), vodnik_edge[i+4].z());
825
      line3d->SetPoint(1, vodnik_edge[i+4].x(), vodnik_edge[i+4].y(), vodnik_edge[i+4].z());
828
      line3d->DrawClone();
826
      line3d->DrawClone();
829
  }
827
  }
830
}
828
}
831
//=================================================================================
-
 
832
 
829
 
833
//=================================================================================
-
 
-
 
830
 
834
int CPlaneR::TestIntersection(TVector3 *vec, CRay ray)
831
int CPlaneR::TestIntersection(TVector3 *vec, CRay ray)
835
{
832
{
836
  double num, den; //stevec, imenovalec
833
  double num, den; //stevec, imenovalec
837
  double t;
834
  double t;
838
  TVector3 tmp;
835
  TVector3 tmp;
Line 840... Line 837...
840
  if(dbg) printf("---> CPlaneR::TestIntersection <---\n");
837
  if(dbg) printf("---> CPlaneR::TestIntersection <---\n");
841
  if(dbg) {printf("c = "); printv(center); printf(" | n = "); printv(n); printf("\n");}
838
  if(dbg) {printf("c = "); printv(center); printf(" | n = "); printv(n); printf("\n");}
842
 
839
 
843
  double D = - n*center;
840
  double D = - n*center;
844
  num = n*ray.GetR() + D;
841
  num = n*ray.GetR() + D;
845
  den = n*ray.GetN();
842
  den = n*ray.GetK();
846
 
843
 
847
  if(dbg) printf("D = %.4lf | num = %.4lf | den = %.4lf\n", D, num, den);
844
  if(dbg) printf("D = %.4lf | num = %.4lf | den = %.4lf\n", D, num, den);
848
 
845
 
849
  if(TMath::Abs(den) < MARGIN) {
846
  if(TMath::Abs(den) < MARGIN) {
850
      if(TMath::Abs(num) < MARGIN)
847
      if(TMath::Abs(num) < MARGIN)
Line 856... Line 853...
856
  t = num / den;
853
  t = num / den;
857
 
854
 
858
  if(dbg) printf("t = %.4lf | ", t);
855
  if(dbg) printf("t = %.4lf | ", t);
859
 
856
 
860
  tmp = ray.GetR();
857
  tmp = ray.GetR();
861
  tmp -= t*ray.GetN();
858
  tmp -= t*ray.GetK();
862
  *vec = tmp;
859
  *vec = tmp;
863
 
860
 
864
  if(dbg) {printv(tmp); printf(" | Rv = %.4lf <> R = %.4lf\n", ((tmp - center).Mag()), _r);}
861
  if(dbg) {printv(tmp); printf(" | Rv = %.4lf <> R = %.4lf\n", ((tmp - center).Mag()), _r);}
865
 
862
 
866
 
863
 
867
  if( ((tmp - center).Mag()) < _r )
864
  if( ((tmp - center).Mag()) < _r )
868
    return 1;
865
    return 1;
869
  else
866
  else
870
    return 0;
867
    return 0;
871
}
868
}
872
//-----------------------------------------------------------------------------
-
 
-
 
869
 
873
void CPlaneR::Draw(int color, int width)
870
void CPlaneR::Draw(int color, int width)
874
{
871
{
875
  const int NN = 32;
872
  const int NN = 32;
876
  double phi, x, y;
873
  double phi, x, y;
877
 
874
 
Line 886... Line 883...
886
      y = _r*TMath::Sin(phi);
883
      y = _r*TMath::Sin(phi);
887
      arc->SetPoint(i, center.x(),  x,  y);
884
      arc->SetPoint(i, center.x(),  x,  y);
888
  }
885
  }
889
  arc->Draw();
886
  arc->Draw();
890
}
887
}
891
//=================================================================================
-
 
892
 
888
 
893
 
889
 
894
//=================================================================================
-
 
895
CDetector::CDetector(TVector3 center0, DetectorParameters& parameters) :
890
CDetector::CDetector(TVector3 center0, DetectorParameters& parameters) :
896
      center(center0),
891
      center(center0),
897
      glass_on(parameters.getGlassOn()),
892
      glass_on(parameters.getGlassOn()),
898
      glass_d(parameters.getGlassD()),
893
      glass_d(parameters.getGlassD()),
899
      col_in(2),
894
      col_in(2),
Line 1046... Line 1041...
1046
          if(fatePlate == missed) {
1041
          if(fatePlate == missed) {
1047
              rayout->SetColor(col_in);
1042
              rayout->SetColor(col_in);
1048
              rayout->DrawS(center.x() - _plateWidth, -10.0);
1043
              rayout->DrawS(center.x() - _plateWidth, -10.0);
1049
          }
1044
          }
1050
          else if(fatePlate == backreflected){
1045
          else if(fatePlate == backreflected){
-
 
1046
              rayout->SetColor(kBlack);
-
 
1047
              rayout->DrawS(center.x() - _plateWidth, 7.0);
1051
              if (dbg) printf("Backreflected at plate!\n");
1048
              if (dbg) printf("Backreflected at plate!\n");
1052
          }
1049
          }
1053
          else {
1050
          else {
1054
              int p_i;
1051
              int p_i;
1055
              for(p_i = 0; p_i < nPointsPlate-1; p_i++) {
1052
              for(p_i = 0; p_i < nPointsPlate-1; p_i++) {
Line 1108... Line 1105...
1108
  if(guide_on) {
1105
  if(guide_on) {
1109
      if(draw) {
1106
      if(draw) {
1110
          if(fate == missed) {
1107
          if(fate == missed) {
1111
              if (dbg) printf("Detector: fate=missed\n");
1108
              if (dbg) printf("Detector: fate=missed\n");
1112
              TVector3 r = ray1->GetR();
1109
              TVector3 r = ray1->GetR();
1113
              TVector3 n = ray1->GetN();
1110
              TVector3 k = ray1->GetK();
1114
              ray1->Set(r,n);
1111
              ray1->Set(r,k);
1115
              ray1->DrawS(center.x(), 10.0);
1112
              ray1->DrawS(center.x(), 10.0);
1116
          } else {
1113
          } else {
1117
              for(p_i = 0; p_i < n_points-1; p_i++) {
1114
              for(p_i = 0; p_i < n_points-1; p_i++) {
1118
                  line3d->SetPoint(0, points[p_i].x(), points[p_i].y(), points[p_i].z());
1115
                  line3d->SetPoint(0, points[p_i].x(), points[p_i].y(), points[p_i].z());
1119
                  line3d->SetPoint(1, points[p_i+1].x(), points[p_i+1].y(), points[p_i+1].z());
1116
                  line3d->SetPoint(1, points[p_i+1].x(), points[p_i+1].y(), points[p_i+1].z());
Line 1145... Line 1142...
1145
      ray1 = ray0;
1142
      ray1 = ray0;
1146
      if(draw) {
1143
      if(draw) {
1147
          //double epoxy = parameters->getGlassD();
1144
          //double epoxy = parameters->getGlassD();
1148
          if(glass_on) ray1->Draw(center.x(), center.x() + glass_d);
1145
          if(glass_on) ray1->Draw(center.x(), center.x() + glass_d);
1149
          else ray1->DrawS(center.x(), 10.0);
1146
          else ray1->DrawS(center.x(), 10.0);
1150
      }
1147
      }
1151
  }
1148
  }
1152
 
1149
 
1153
  fate = missed; // zgresil aktivno povrsino
1150
  fate = missed; // zgresil aktivno povrsino
1154
  if(glass_on) {
1151
  if(glass_on) {
1155
      *ray0 = *ray1;
1152
      *ray0 = *ray1;
1156
      ray1->SetColor(col_rgla);
1153
      ray1->SetColor(col_rgla);
1157
      fate_glass = glass->PropagateRay(*ray0, ray1, &presecisce);
1154
      fate_glass = glass->PropagateRay(*ray0, ray1, &presecisce);
Line 1166... Line 1163...
1166
          //if(detector->TestIntersection(&presecisce, *ray1))
1163
          //if(detector->TestIntersection(&presecisce, *ray1))
1167
          //hdetector->Fill(offsetY + presecisce.y(), offsetZ + presecisce.z());
1164
          //hdetector->Fill(offsetY + presecisce.y(), offsetZ + presecisce.z());
1168
          //} else if(fate_glass == REFLECTION) {
1165
          //} else if(fate_glass == REFLECTION) {
1169
          else
1166
          else
1170
            if(draw) ray1->DrawS(presecisce.x(), 10.0);
1167
            if(draw) ray1->DrawS(presecisce.x(), 10.0);
1171
      }
1168
      }
1172
  }
1169
  }
1173
 
1170
 
1174
  // Main test: ray and SiPM surface
1171
  // Main test: ray and SiPM surface
1175
  if(active->TestIntersection(&presecisce, *ray1)) {
1172
  if(active->TestIntersection(&presecisce, *ray1)) {
1176
      fate = hitExit;
1173
      fate = hitExit;
Line 1190... Line 1187...
1190
  delete ray1;
1187
  delete ray1;
1191
  delete rayout;
1188
  delete rayout;
1192
  delete rayin;
1189
  delete rayin;
1193
  return fate;
1190
  return fate;
1194
}
1191
}
1195
//-----------------------------------------------------------------------------
-
 
-
 
1192
 
1196
void CDetector::Draw(int width)
1193
void CDetector::Draw(int width)
1197
{
1194
{
1198
  if(guide_on) {
1195
  if(guide_on) {
1199
      if( TMath::Abs(guide->getN1()-guide->getN2()) < MARGIN ) {
1196
      if( TMath::Abs(guide->getN1()-guide->getN2()) < MARGIN ) {
1200
          if(_plateOn) plate->drawSkel(col_LG, width);
1197
          if(_plateOn) plate->drawSkel(col_LG, width);
Line 1208... Line 1205...
1208
 
1205
 
1209
  if(glass_on) glass_circle->Draw(col_glass, width);
1206
  if(glass_on) glass_circle->Draw(col_glass, width);
1210
  //window_circle->Draw(col_glass, width);
1207
  //window_circle->Draw(col_glass, width);
1211
  active->Draw(col_active, width);
1208
  active->Draw(col_active, width);
1212
}
1209
}
1213
//=================================================================================
-
 
-
 
1210
 
1214
 
1211
 
1215
Plate::Plate(DetectorParameters& parameters)
1212
Plate::Plate(DetectorParameters& parameters)
1216
{
1213
{
1217
  TVector3 center = CENTER;
1214
  TVector3 center = CENTER;
1218
  const double b = parameters.getB();
1215
  const double b = parameters.getB();
Line 1282... Line 1279...
1282
  if( !result ) {
1279
  if( !result ) {
1283
      // ce -NI- presecisca z vstopno
1280
      // ce -NI- presecisca z vstopno
1284
      fate = missed;
1281
      fate = missed;
1285
  } else if(result == REFLECTION) {
1282
  } else if(result == REFLECTION) {
1286
      if (dbg) printf("PLATE: reflected\n");
1283
      if (dbg) printf("PLATE: reflected\n");
-
 
1284
      ray0 = ray1;
1287
      fate = backreflected;
1285
      fate = backreflected;
1288
  } else {
1286
  } else {
1289
      points[0] = ray1.GetR();
1287
      points[0] = ray1.GetR();
1290
      //hfate->Fill(enter);
1288
      //hfate->Fill(enter);
1291
      //hin->Fill(vec1.y(), vec1.z());
1289
      //hin->Fill(vec1.y(), vec1.z());
Line 1298... Line 1296...
1298
                  if( sides[inters_i]->TestIntersection(&vec1, ray1) ) break;
1296
                  if( sides[inters_i]->TestIntersection(&vec1, ray1) ) break;
1299
              }
1297
              }
1300
          }
1298
          }
1301
          points[n_odb] = vec1;
1299
          points[n_odb] = vec1;
1302
          if(inters_i == 0) {
1300
          if(inters_i == 0) {
-
 
1301
              ray0 = ray1;
1303
              fate = backreflected;
1302
              fate = backreflected;
1304
              break;} // backreflection
1303
              break;} // backreflection
1305
 
1304
 
1306
          propagation = sides[inters_i]->PropagateRay(ray0, &ray1, &vec1);
1305
          propagation = sides[inters_i]->PropagateRay(ray0, &ray1, &vec1);
1307
          if(inters_i == 5) { // successfull exit
1306
          if(inters_i == 5) { // successfull exit
Line 1331... Line 1330...
1331
 
1330
 
1332
  *n_points = n_odb+1;
1331
  *n_points = n_odb+1;
1333
  *out = ray0;
1332
  *out = ray0;
1334
  return fate;
1333
  return fate;
1335
};
1334
};
1336
//=============================================================================================================================== <<<<<<<<
-
 
1337
 
1335
 
1338
 
1336