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Rev | Author | Line No. | Line |
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25 | f9daq | 1 | #include "include/guide.h" |
2 | |||
3 | #include <iostream> |
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4 | |||
5 | |||
6 | // vector output shortcut |
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7 | void printv(TVector3 v) |
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8 | { |
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9 | printf("(x,y,z) = (%.4lf, %.4lf, %.4lf)\n", v.x(), v.y(), v.z()); |
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10 | } |
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11 | // TVector3::Rotate does not seem accurate enough |
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12 | TVector3 rotatey(TVector3 v, double theta) |
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13 | { |
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14 | return TVector3(v.x() * TMath::Cos(theta) + v.z() * TMath::Sin(theta), |
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15 | v.y(), |
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16 | -v.x() * TMath::Sin(theta) + v.z() * TMath::Cos(theta)); |
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17 | } |
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18 | // another shortcut not found in TMath |
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19 | int sign(double in) |
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20 | { |
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21 | if(in >= 0.0) return 1; |
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22 | else return -1; |
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23 | } |
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24 | //================================================================================= |
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25 | |||
26 | //----------------------------------------------------------------------------- |
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27 | void CRay::Set(TVector3 r0, TVector3 n0) |
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28 | { |
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29 | r = r0; n = n0.Unit(); |
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30 | } |
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31 | //----------------------------------------------------------------------------- |
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32 | //void CRay::Set(double x0, double y0, double z0, double l0, double m0, double n0) |
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33 | //{ |
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34 | //r.SetXYZ(x0, y0, z0); |
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35 | //n.SetXYZ(l0, m0, n0); n = n.Unit(); |
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36 | //} |
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37 | //----------------------------------------------------------------------------- |
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38 | /* |
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39 | CRay& CRay::operator = (const CRay& p) |
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40 | { |
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41 | r.SetXYZ(p.GetR().x(), p.GetR().y(), p.GetR().z()); |
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42 | //this->r.SetXYZ(p.x(), p.y(), p.z()); |
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43 | n.SetXYZ(p.GetN().x(), p.GetN().y(), p.GetN().z()); |
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44 | return *this; |
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45 | } */ |
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46 | //----------------------------------------------------------------------------- |
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47 | void CRay::Print() |
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48 | { |
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49 | printf("---> CRay::Print() <---\n"); |
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50 | printf("(x,y,z)=(%.2lf, %.2lf, %.2lf); (l,m,n)=(%.2lf, %.2lf, %.2lf)\n", |
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51 | r.x(), r.y(), r.z(), n.x(), n.y(), n.z()); |
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52 | } |
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53 | //----------------------------------------------------------------------------- |
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54 | void CRay::Draw() |
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55 | { |
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56 | double t = 50.0; |
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57 | TPolyLine3D *line3d = new TPolyLine3D(2); |
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58 | //line3d->SetPoint(0, r.x() - t*n.x(), r.y() - t*n.y(), r.z() - t*n.z()); |
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59 | line3d->SetPoint(0, r.x(), r.y(), r.z()); |
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60 | line3d->SetPoint(1, r.x() + t*n.x(), r.y() + t*n.y(), r.z() + t*n.z()); |
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61 | line3d->SetLineWidth(1); |
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62 | line3d->SetLineColor(color); |
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63 | |||
64 | line3d->Draw(); |
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65 | } |
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66 | //----------------------------------------------------------------------------- |
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67 | void CRay::Draw(double x_from, double x_to) |
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68 | { |
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69 | double A1, A2; |
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70 | TPolyLine3D *line3d = new TPolyLine3D(2); |
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71 | |||
72 | if(n.x() < MARGIN) { |
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73 | A1 = A2 = 0.0; |
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74 | } else { |
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75 | A1 = (x_from - r.x())/n.x(); |
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76 | A2 = (x_to - r.x())/n.x(); |
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77 | } |
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78 | |||
79 | line3d->SetPoint(0, x_from, A1*n.y()+r.y(), A1*n.z()+r.z()); |
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80 | line3d->SetPoint(1, x_to, A2*n.y()+r.y(), A2*n.z()+r.z()); |
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81 | line3d->SetLineWidth(1); |
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82 | line3d->SetLineColor(color); |
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83 | |||
84 | line3d->Draw(); |
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85 | } |
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86 | //----------------------------------------------------------------------------- |
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87 | void CRay::DrawS(double x_from, double t) |
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88 | { |
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89 | double A1; |
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90 | TPolyLine3D *line3d = new TPolyLine3D(2); |
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91 | |||
92 | if(n.x() < MARGIN) |
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93 | A1 = 0.0; |
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94 | else |
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95 | A1 = (x_from - r.x())/n.x(); |
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96 | |||
97 | line3d->SetPoint(0, x_from, A1*n.y()+r.y(), A1*n.z()+r.z()); |
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98 | line3d->SetPoint(1, r.x() + t*n.x(), r.y() + t*n.y(), r.z() + t*n.z()); |
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99 | line3d->SetLineWidth(1); |
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100 | line3d->SetLineColor(color); |
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101 | |||
102 | line3d->Draw(); |
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103 | } |
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104 | //================================================================================= |
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105 | |||
106 | |||
107 | //================================================================================= |
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108 | CPlane4::CPlane4() : |
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109 | n(TVector3(1.0, 0.0, 0.0)), |
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110 | A(0), |
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111 | B(0), |
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112 | C(0), |
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113 | D(0) |
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114 | { r[0] = TVector3(0.0,-1.0,-1.0); |
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115 | r[1] = TVector3(0.0,-1.0, 1.0); |
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116 | r[2] = TVector3(0.0, 1.0, 1.0); |
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117 | r[3] = TVector3(0.0, 1.0,-1.0); |
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118 | for(int i=0;i<4;i++) edge[i] = TVector3(0,0,0); |
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119 | for(int i=0;i<4;i++) angle_r[i] = 0; |
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120 | }; |
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121 | //----------------------------------------------------------------------------- |
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122 | CPlane4::CPlane4(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4) |
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123 | { |
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124 | //Set(r1, r2, r3, r4); |
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125 | //} |
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126 | //----------------------------------------------------------------------------- |
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127 | // za izracun parametrov ravnine je en vektor prevec, vendar tega |
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128 | // rabim kot zadnji vogal poligona |
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129 | //void CPlane4::Set(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4) |
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130 | //{ |
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131 | double x1,y1,z1, x2,y2,z2, x3,y3,z3; |
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132 | |||
133 | x1 = r1.x(); y1 = r1.y(); z1 = r1.z(); |
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134 | x2 = r2.x(); y2 = r2.y(); z2 = r2.z(); |
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135 | x3 = r3.x(); y3 = r3.y(); z3 = r3.z(); |
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136 | |||
137 | A = y3*(z1 - z2) + y1*(z2 - z3) + y2*(z3 - z1); |
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138 | B = x3*(z2 - z1) + x1*(z3 - z2) + x2*(z1 - z3); |
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139 | C = x3*(y1 - y2) + x1*(y2 - y3) + x2*(y3 - y1); |
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140 | D = y3*(x1*z2 - x2*z1) + x3*(y2*z1 - y1*z2) + z3*(x2*y1 - x1*y2); |
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141 | |||
142 | r[0] = r1; r[1] = r2; r[2] = r3; r[3] = r4; |
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143 | n.SetXYZ(A, B, C); |
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144 | n = n.Unit(); |
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145 | |||
146 | for(int i=0;i<4;i++) |
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147 | edge[i] = r[i-3 ? i+1 : 0] - r[i]; |
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148 | |||
149 | for(int i=0;i<4;i++) |
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150 | angle_r[i] = TMath::ACos(/*TMath::Abs*/( ((-edge[i ? i-1 : 3]).Unit()) * (edge[i].Unit()) )); |
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151 | }; |
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152 | |||
153 | void CPlane4::Set(TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4) |
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154 | { |
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155 | double x1,y1,z1, x2,y2,z2, x3,y3,z3; |
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156 | |||
157 | x1 = r1.x(); y1 = r1.y(); z1 = r1.z(); |
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158 | x2 = r2.x(); y2 = r2.y(); z2 = r2.z(); |
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159 | x3 = r3.x(); y3 = r3.y(); z3 = r3.z(); |
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160 | |||
161 | A = y3*(z1 - z2) + y1*(z2 - z3) + y2*(z3 - z1); |
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162 | B = x3*(z2 - z1) + x1*(z3 - z2) + x2*(z1 - z3); |
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163 | C = x3*(y1 - y2) + x1*(y2 - y3) + x2*(y3 - y1); |
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164 | D = y3*(x1*z2 - x2*z1) + x3*(y2*z1 - y1*z2) + z3*(x2*y1 - x1*y2); |
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165 | |||
166 | r[0] = r1; r[1] = r2; r[2] = r3; r[3] = r4; |
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167 | n.SetXYZ(A, B, C); |
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168 | n = n.Unit(); |
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169 | |||
170 | for(int i=0;i<4;i++) |
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171 | edge[i] = r[i-3 ? i+1 : 0] - r[i]; |
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172 | |||
173 | for(int i=0;i<4;i++) |
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174 | angle_r[i] = TMath::ACos(/*TMath::Abs*/( ((-edge[i ? i-1 : 3]).Unit()) * (edge[i].Unit()) )); |
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175 | }; |
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176 | |||
177 | CPlane4::CPlane4(TVector3 *vr) |
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178 | { |
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179 | double x1,y1,z1, x2,y2,z2, x3,y3,z3; |
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180 | |||
181 | x1 = vr[0].x(); y1 = vr[0].y(); z1 = vr[0].z(); |
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182 | x2 = vr[1].x(); y2 = vr[1].y(); z2 = vr[1].z(); |
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183 | x3 = vr[2].x(); y3 = vr[2].y(); z3 = vr[2].z(); |
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184 | |||
185 | A = y3*(z1 - z2) + y1*(z2 - z3) + y2*(z3 - z1); |
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186 | B = x3*(z2 - z1) + x1*(z3 - z2) + x2*(z1 - z3); |
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187 | C = x3*(y1 - y2) + x1*(y2 - y3) + x2*(y3 - y1); |
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188 | D = y3*(x1*z2 - x2*z1) + x3*(y2*z1 - y1*z2) + z3*(x2*y1 - x1*y2); |
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189 | |||
190 | r[0] = vr[0]; r[1] = vr[1]; r[2] = vr[2]; r[3] = vr[3]; |
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191 | n.SetXYZ(A, B, C); |
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192 | n = n.Unit(); |
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193 | |||
194 | for(int i=0;i<4;i++) |
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195 | edge[i] = r[i-3 ? i+1 : 0] - r[i]; |
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196 | |||
197 | for(int i=0;i<4;i++) |
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198 | angle_r[i] = TMath::ACos(/*TMath::Abs*/( ((-edge[i ? i-1 : 3]).Unit()) * (edge[i].Unit()) )); |
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199 | }; |
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200 | //----------------------------------------------------------------------------- |
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201 | // posce presecisce !neskoncne! ravnine s premico (class CRay) |
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202 | // ce najde presecisce vrne 1 |
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203 | int CPlane4::GetIntersection(TVector3 *vec, CRay ray) |
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204 | { |
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205 | TVector3 N; //nenormirani vektor (A,B,C) |
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206 | double num, den; //stevec, imenovalec |
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207 | double t; |
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208 | TVector3 tmp; |
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209 | |||
210 | N.SetXYZ(A,B,C); |
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211 | |||
212 | num = N*ray.GetR() + D; |
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213 | den = N*ray.GetN(); |
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214 | |||
215 | if (dbg) printf("t = %6.3lf / %6.3lf = %6.3lf\n", num, den, num/den); |
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216 | |||
217 | //if(den == 0) |
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218 | if(TMath::Abs(den) < MARGIN) { |
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219 | //if(num == 0) |
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220 | if(TMath::Abs(num) < MARGIN) { |
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221 | if (dbg) printf("The ray is on the surface!\n"); |
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222 | return 0; //return 2; // premica lezi na ravnini |
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223 | } |
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224 | else { |
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225 | if (dbg) printf("The ray is parallel to the surface!\n"); |
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226 | return 0; // ni presecisca |
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227 | } |
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228 | } |
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229 | |||
230 | t = num / den; |
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231 | |||
232 | tmp = ray.GetR(); |
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233 | tmp -= t*ray.GetN(); |
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234 | *vec = tmp; |
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235 | return 1; |
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236 | } |
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237 | //----------------------------------------------------------------------------- |
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238 | // ali je vektor vec, ki lezi na ravnini skupaj z e1 in e2, med njima |
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239 | // angle_r je kot med e1 in e2, vsi vektorji imajo skupno izhodisce |
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240 | int CPlane4::IsInTri(TVector3 vec, TVector3 e1, TVector3 e2, double angle) |
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241 | { |
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242 | double angle_ve1, angle_ve2; |
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243 | |||
244 | if(dbg) printf("--- CPlane4::IsInTri ---\n"); |
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245 | |||
246 | angle_ve1 = TMath::ACos(/*TMath::Abs*/( (e1.Unit()) * (vec.Unit()) )); |
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247 | angle_ve2 = TMath::ACos(/*TMath::Abs*/( (e2.Unit()) * (vec.Unit()) )); |
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248 | |||
249 | if(dbg) |
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250 | { |
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251 | //printf("angle_ve1 = %lf\n", angle_ve1*DEGREE); |
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252 | //printf("angle_ve2 = %lf\n", angle_ve2*DEGREE); |
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253 | //printf("angle_sum = %lf\n", (angle_ve1 + angle_ve2)*DEGREE); |
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254 | printf(" angle_r = %lf\n", angle*DEGREE); |
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255 | } |
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256 | |||
257 | bool difference = (MARGIN < TMath::Abs(angle - (angle_ve1 + angle_ve2))); |
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258 | if (dbg) printf(" MARGIN < Difference = %d\n", difference); |
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259 | return (int) !difference; |
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260 | } |
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261 | //----------------------------------------------------------------------------- |
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262 | // ali je vektor vec, ki lezi na ravnini!, znotraj meja, ki jih definirajo |
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263 | // strije vogali te ravnine r[i] |
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264 | int CPlane4::IsVectorIn(TVector3 vec) |
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265 | { |
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266 | int status; |
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267 | |||
268 | if(dbg) printf("--- CPlane4::IsVectorIn ---\n"); |
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269 | |||
270 | for(int i=0;i<3;i++) |
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271 | { |
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272 | status = IsInTri(vec - r[i], edge[i], -edge[i ? i-1 : 3], angle_r[i]); |
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273 | if(dbg) printf(" [%d] vec is %s\n", i, status ? "inside" : "outside"); |
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274 | if(!status) return 0; |
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275 | } |
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276 | |||
277 | return 1; |
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278 | } |
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279 | //----------------------------------------------------------------------------- |
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280 | int CPlane4::TestIntersection(CRay in) |
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281 | { |
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282 | TVector3 tmp; |
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283 | |||
284 | if( GetIntersection(&tmp, in) ) |
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285 | if( IsVectorIn(tmp) ) |
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286 | return 1; |
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287 | |||
288 | return 0; |
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289 | } |
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290 | //----------------------------------------------------------------------------- |
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291 | int CPlane4::TestIntersection(TVector3 *vec, CRay in) |
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292 | { |
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293 | TVector3 tmp; |
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294 | |||
295 | if( GetIntersection(&tmp, in) ) |
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296 | if( IsVectorIn(tmp) ) { |
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297 | *vec = tmp; |
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298 | return 1; |
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299 | } |
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300 | |||
301 | return 0; |
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302 | } |
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303 | //----------------------------------------------------------------------------- |
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304 | void CPlane4::Print() |
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305 | { |
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306 | printf("--- CPlane4::Print() ---\n"); |
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307 | printf(" r=(%.2lf, %.2lf, %.2lf); n=(%.2lf, %.2lf, %.2lf); ", |
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308 | r[0].x(), r[0].y(), r[0].z(), n.x(), n.y(), n.z()); |
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309 | printf( "(A,B,C,D)=(%.2lf, %.2lf, %.2lf, %.2lf) \n", A, B, C, D); |
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310 | for(int i=0;i<4;i++) printf(" edge[%d] = (%lf, %lf, %lf)\n", i, edge[i].x(), edge[i].y(), edge[i].z()); |
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311 | for(int i=0;i<4;i++) printf(" angle[%d] = %lf\n", i, angle_r[i]*DEGREE); |
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312 | } |
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313 | //----------------------------------------------------------------------------- |
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314 | void CPlane4::Draw(int color, int width) |
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315 | { |
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316 | TPolyLine3D *line3d = new TPolyLine3D(5); |
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317 | |||
318 | for(int i=0;i<4;i++) line3d->SetPoint(i, r[i].x(), r[i].y(), r[i].z()); |
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319 | line3d->SetPoint(4, r[0].x(), r[0].y(), r[0].z()); |
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320 | line3d->SetLineWidth(width); line3d->SetLineColor(color); |
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321 | |||
322 | line3d->Draw(); |
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323 | } |
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324 | //================================================================================= |
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325 | |||
326 | |||
327 | //================================================================================= |
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328 | CSurface::CSurface(int type0): |
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329 | type(type0) |
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330 | { |
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331 | TVector3 vr[4]; |
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332 | TDatime now; |
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333 | |||
334 | vr[0].SetXYZ(0.0,-1.0,-1.0); |
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335 | vr[1].SetXYZ(0.0,-1.0, 1.0); |
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336 | vr[2].SetXYZ(0.0, 1.0, 1.0); |
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337 | vr[3].SetXYZ(0.0, 1.0,-1.0); |
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338 | //CPlane4::Set(vr); |
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339 | SetIndex(1.0, 1.5); |
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340 | |||
341 | reflection = c_reflectivity; |
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342 | rand.SetSeed(now.Get()); |
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343 | |||
344 | SetFresnel(); |
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345 | } |
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346 | //----------------------------------------------------------------------------- |
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347 | CSurface::CSurface(int type0, TVector3 r1, TVector3 r2, TVector3 r3, TVector3 r4, double n10, double n20, double reflectivity) |
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348 | { |
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349 | TDatime now; |
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350 | |||
351 | type = type0; CPlane4::Set(r1, r2, r3, r4); |
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352 | SetIndex(n10, n20); |
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353 | |||
354 | reflection = reflectivity; |
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355 | rand.SetSeed(now.Get()); |
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356 | |||
357 | SetFresnel(); |
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358 | } |
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359 | //----------------------------------------------------------------------------- |
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360 | CSurface::CSurface(int type0, TVector3 *vr, double n10, double n20, double reflectivity) |
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361 | { |
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362 | TDatime now; |
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363 | |||
364 | type = type0; CPlane4::Set(vr); |
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365 | SetIndex(n10, n20); |
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366 | |||
367 | reflection = reflectivity; |
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368 | rand.SetSeed(now.Get()); |
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369 | |||
370 | SetFresnel(); |
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371 | } |
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372 | //----------------------------------------------------------------------------- |
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373 | void CSurface::SetIndex(double n10, double n20) |
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374 | { |
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375 | n1 = n10; n2 = n20; n1_n2 = n1/n2; |
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376 | |||
377 | if(n1 > n2) |
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378 | cosTtotal = TMath::Sqrt( 1 - TMath::Power(n2/n1, 2) ); |
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379 | else |
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380 | cosTtotal = 0.0; |
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381 | } |
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382 | //----------------------------------------------------------------------------- |
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383 | // sprejme zarek, vrne uklonjen/odbit zarek in presecisce |
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384 | // vrne 0 ce ni presecisca; 1 ce se je lomil |
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385 | // 2 ce se je odbil; -2 ce se je absorbiral |
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386 | int CSurface::PropagateRay(CRay in, CRay *out, TVector3 *intersection) |
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387 | { |
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388 | if (dbg) printf("--- CSurface::PropagateRay ---\n"); |
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389 | double cosTi, cosTt, p_ref; |
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390 | TVector3 intersect, transmit; |
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391 | |||
392 | if( !(GetIntersection(&intersect, in) == 1) ) |
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393 | return 0; |
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394 | |||
395 | *intersection = intersect; |
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396 | if( !IsVectorIn(intersect) ) |
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397 | return 0; |
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398 | |||
399 | // --------------- Fresnel ---------------------------------------------------- |
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400 | // R_f = a_te * R_te + a_tm * R_tm |
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401 | double r_te=0; |
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402 | double r_tm=0; |
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403 | double R_te=0; |
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404 | double R_tm=0; |
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405 | double R_f = 0.0; |
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406 | double a_te = 0.0; |
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407 | double a_tm = 0.0; |
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408 | TVector3 v_te; // polarization perpendicular to the plane of incidence |
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409 | TVector3 v_tm; // inbound polarization parallel with the plane of incidence |
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410 | TVector3 v_tm_t;// transmited polarization parallel with the plane of incidence |
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411 | TVector3 pol_t = in.GetP(); // transmited polarization |
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412 | int sign_n; // sign of normal direction vs. inbound ray |
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413 | double cosTN; // debug |
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414 | |||
415 | if(fresnel) { |
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416 | v_te = n.Cross(in.GetN()); v_te = v_te.Unit(); |
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417 | v_tm = -v_te.Cross(in.GetN()); v_tm = v_tm.Unit(); |
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418 | if(dbg) { |
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419 | printf(" v_te = "); printv(v_te); |
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420 | printf(" v_tm = "); printv(v_tm); |
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421 | } |
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422 | |||
423 | double cosAf = v_te * in.GetP(); |
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424 | if(dbg) printf(" cosAf = %lf (Af = %lf)\n", cosAf, TMath::ACos(cosAf)*DEGREE); |
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425 | |||
426 | a_te = cosAf; |
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427 | a_tm = TMath::Sqrt(1 - cosAf*cosAf); |
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428 | if(dbg) printf(" a_te = %lf, a_tm = %lf\n", a_te, a_tm); |
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429 | } |
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430 | // ---------------------------------------------------------------------------- |
||
431 | |||
432 | if(type == 3) type = SURF_REFRA; //SURF_TOTAL -> SURF_REFRA |
||
433 | switch(type){ |
||
434 | // ---------------------------------------------------------------------------- |
||
435 | // --------------- refraction from n1 to n2 ----------------------------------- |
||
436 | // ---------------------------------------------------------------------------- |
||
437 | case SURF_REFRA: |
||
438 | cosTi = in.GetN() * n; |
||
439 | if(dbg) printf(" cosTi = %lf (Ti = %lf)\n", cosTi, TMath::ACos(cosTi)*DEGREE); |
||
440 | sign_n = -sign(cosTi); |
||
441 | if(dbg) printf(" sign_n = %d\n", sign_n); |
||
442 | cosTi = TMath::Abs(cosTi); |
||
443 | |||
444 | // Check if there can be total reflection: n1 > n2 |
||
445 | if(N1_N2(-sign_n) < 1.0) |
||
446 | cosTtotal = TMath::Sqrt( 1 - TMath::Power(N1_N2(-sign_n), 2) ); |
||
447 | else |
||
448 | cosTtotal = 0.0; |
||
449 | |||
450 | if(dbg) printf(" cosTtotal = %lf (Ttotal = %lf)\n", cosTtotal, TMath::ACos(cosTtotal)*DEGREE); |
||
451 | |||
452 | p_ref = rand.Uniform(0.0, 1.0); |
||
453 | |||
454 | if( (cosTi <= cosTtotal) && (p_ref < reflection) ) { // totalni odboj z verjetnostjo "reflection" |
||
455 | if(dbg) printf(" TOTAL\n"); |
||
456 | transmit = in.GetN() + sign_n*2*cosTi*n; |
||
457 | |||
458 | if(dbg) { |
||
459 | cosTN = TMath::Abs(transmit.Unit() * n); |
||
460 | printf(" cosTN = %lf (TN = %lf) (Abs(TN) = %lf)\n", cosTN, TMath::ACos(cosTN)*DEGREE, TMath::ACos(TMath::Abs(cosTN))*DEGREE); |
||
461 | } |
||
462 | out->Set(intersect, transmit); |
||
463 | |||
464 | pol_t = -in.GetP() + sign_n*2*cosTi*n; |
||
465 | out->SetPolarization(pol_t); |
||
466 | return 2; |
||
467 | } else { // ni tot. odboja |
||
468 | if(dbg) printf(" REFRACTION\n"); |
||
469 | if(dbg) printf(" N1_N2(sign_n) = %lf\n", N1_N2(sign_n)); |
||
470 | cosTt = TMath::Sqrt(1 - TMath::Power(N1_N2(sign_n), 2)*(1 - TMath::Power(cosTi, 2))); |
||
471 | if(dbg) printf(" cosTt = %lf (Tt = %lf) \n", cosTt, TMath::ACos(cosTt)*DEGREE); |
||
472 | |||
473 | transmit = N1_N2(sign_n)*in.GetN() + sign_n*(N1_N2(sign_n)*cosTi - cosTt)*n; |
||
474 | if(dbg) {printf(" transmit.Unit() = "); printv(transmit.Unit());} |
||
475 | |||
476 | if(dbg) { |
||
477 | cosTN = transmit.Unit() * n; |
||
478 | printf(" cosTN = %lf (TN = %lf) (Abs(TN) = %lf)\n", cosTN, TMath::ACos(cosTN)*DEGREE, TMath::ACos(TMath::Abs(cosTN))*DEGREE); |
||
479 | } |
||
480 | //if(cosTi<=cosTtotal) cosTt = TMath::Sqrt(1 - TMath::Power(N1_N2(sign_n), 2)*(1 - TMath::Power(cosTi, 2))); |
||
481 | if(fresnel) { |
||
482 | r_te = (n1*cosTi - n2*cosTt)/(n1*cosTi + n2*cosTt); // transverse |
||
483 | r_tm = (n2*cosTi - n1*cosTt)/(n1*cosTt + n2*cosTi); // paralel |
||
484 | |||
485 | if(dbg) printf(" r_te = %lf, r_tm = %lf\n", r_te, r_tm); |
||
486 | |||
487 | v_tm_t = -v_te.Cross(transmit); |
||
488 | v_tm_t = v_tm_t.Unit(); |
||
489 | pol_t = a_te * (1.0 - TMath::Abs(r_te)) * v_te + a_tm * (1.0 - TMath::Abs(r_tm)) * v_tm_t; |
||
490 | |||
491 | if(dbg) { |
||
492 | printf(" v_tm_t = "); printv(v_tm_t); |
||
493 | printf(" pol_t = "); printv(pol_t); |
||
494 | } |
||
495 | |||
496 | R_te = TMath::Power(r_te, 2); |
||
497 | R_tm = TMath::Power(r_tm, 2); |
||
498 | R_f = a_te*a_te*R_te + a_tm*a_tm*R_tm; |
||
499 | |||
500 | if(dbg) printf(" R_te = %lf, R_tm = %lf, R_f = %lf\n", R_te, R_tm, R_f); |
||
501 | } |
||
502 | |||
503 | //p_ref = rand.Uniform(0.0, 1.0); |
||
504 | if(p_ref >= R_f) { // se lomi |
||
505 | out->Set(intersect, transmit); |
||
506 | out->SetPolarization(pol_t); |
||
507 | return 1; |
||
508 | } else { // se odbije |
||
509 | transmit = in.GetN() + sign_n*2*cosTi*n; |
||
510 | out->Set(intersect, transmit); |
||
511 | pol_t = -in.GetP() + sign_n*2*cosTi*n; |
||
512 | out->SetPolarization(pol_t); |
||
513 | return 2; |
||
514 | } |
||
515 | } |
||
516 | break; |
||
517 | // ---------------------------------------------------------------------------- |
||
518 | // --------------- reflection at "reflection" probability --------------------- |
||
519 | // ---------------------------------------------------------------------------- |
||
520 | case SURF_REFLE: |
||
521 | p_ref = rand.Uniform(0.0, 1.0); |
||
522 | if(p_ref < reflection) { // se odbije |
||
523 | cosTi = in.GetN() * n; |
||
524 | transmit = in.GetN() - 2*cosTi*n; |
||
525 | out->Set(intersect, transmit); |
||
526 | return 2; //sdhfvjhsdbfjhsdbcvjhsb |
||
527 | } else { // se ne odbije |
||
528 | transmit = in.GetN(); |
||
529 | out->Set(intersect, transmit); |
||
530 | return -2; |
||
531 | } |
||
532 | break; |
||
533 | |||
534 | // total reflection from n1 to n2 with R probbability |
||
535 | case SURF_IMPER: |
||
536 | p_ref = rand.Uniform(0.0, 1.0); |
||
537 | if(p_ref < reflection) { // se odbije |
||
538 | cosTi = in.GetN() * n; |
||
539 | if(TMath::Abs(cosTi) < cosTtotal) { // totalni odboj |
||
540 | transmit = in.GetN() - 2*cosTi*n; |
||
541 | out->Set(intersect, transmit); |
||
542 | } else { // ni tot. odboja |
||
543 | transmit = in.GetN(); |
||
544 | out->Set(intersect, transmit); |
||
545 | return -2; |
||
546 | } |
||
547 | } else { // se ne odbije |
||
548 | transmit = in.GetN(); |
||
549 | out->Set(intersect, transmit); |
||
550 | return -2; |
||
551 | } |
||
552 | break; |
||
553 | |||
554 | default: |
||
555 | *out = in; |
||
556 | break; |
||
557 | } |
||
558 | |||
559 | return 1; |
||
560 | } |
||
561 | //================================================================================= |
||
562 | |||
563 | |||
564 | //================================================================================= |
||
565 | Guide::Guide(TVector3 center0, DetectorParameters ¶meters) |
||
566 | { |
||
567 | double t; |
||
568 | |||
569 | TDatime now; rand.SetSeed(now.Get()); |
||
570 | |||
571 | center = center0; |
||
572 | double b = parameters.getB(); |
||
573 | double a = parameters.getA(); |
||
574 | _d = parameters.getD(); |
||
575 | n1 = parameters.getN1(); |
||
576 | n2 = parameters.getN2(); |
||
577 | // if PlateOn, then n0 = n3 (optical grease), else = n1 (air) |
||
578 | double n0 = (parameters.getPlateOn() ? parameters.getN3(): n1); |
||
579 | n3 = parameters.getN3(); |
||
580 | _r = c_reflectivity; |
||
581 | int fresnel = parameters.getFresnel(); |
||
582 | |||
583 | t = b/2.0; |
||
584 | vodnik_edge[0].SetXYZ(0.0, t,-t); vodnik_edge[1].SetXYZ(0.0, t, t); |
||
585 | vodnik_edge[2].SetXYZ(0.0,-t, t); vodnik_edge[3].SetXYZ(0.0,-t,-t); |
||
586 | t = a/2.0; |
||
587 | vodnik_edge[4].SetXYZ(_d, t,-t); vodnik_edge[5].SetXYZ(_d, t, t); |
||
588 | vodnik_edge[6].SetXYZ(_d,-t, t); vodnik_edge[7].SetXYZ(_d,-t,-t); |
||
589 | |||
590 | for(int i = 0; i<8; i++) vodnik_edge[i] += center; |
||
591 | |||
592 | s_side[0] = new CSurface(SURF_REFRA, vodnik_edge, n0, n2, _r); |
||
593 | s_side[0]->FlipN(); |
||
594 | |||
595 | s_side[1] = new CSurface(SURF_REFRA, vodnik_edge[3], vodnik_edge[2], vodnik_edge[6], vodnik_edge[7], n2, n1, _r); |
||
596 | s_side[2] = new CSurface(SURF_REFRA, vodnik_edge[2], vodnik_edge[1], vodnik_edge[5], vodnik_edge[6], n2, n1, _r); |
||
597 | s_side[3] = new CSurface(SURF_REFRA, vodnik_edge[1], vodnik_edge[0], vodnik_edge[4], vodnik_edge[5], n2, n1, _r); |
||
598 | s_side[4] = new CSurface(SURF_REFRA, vodnik_edge[0], vodnik_edge[3], vodnik_edge[7], vodnik_edge[4], n2, n1, _r); |
||
599 | |||
600 | s_side[5] = new CSurface(SURF_REFRA, &vodnik_edge[4], n2, n3, _r); |
||
601 | s_side[5]->FlipN(); |
||
602 | |||
603 | if(fresnel) for(int i=0; i<6; i++) s_side[i]->SetFresnel(1); |
||
604 | |||
605 | hfate = (TH1F*)gROOT->FindObject("hfate"); if(hfate) delete hfate; |
||
606 | hfate = new TH1F("hfate", "Ray fate", 8, -3.5, 4.5); |
||
607 | (hfate->GetXaxis())->SetBinLabel(1, "Back Ref"); |
||
608 | (hfate->GetXaxis())->SetBinLabel(2, "Ref Loss"); |
||
609 | (hfate->GetXaxis())->SetBinLabel(3, "No Tot Refl"); |
||
610 | (hfate->GetXaxis())->SetBinLabel(4, "LG Miss"); |
||
611 | (hfate->GetXaxis())->SetBinLabel(5, "Exit"); |
||
612 | (hfate->GetXaxis())->SetBinLabel(6, "Enter"); |
||
613 | (hfate->GetXaxis())->SetBinLabel(7, "Rays"); |
||
614 | (hfate->GetXaxis())->SetBinLabel(8, "Absorb"); |
||
615 | |||
616 | hnodb_all = (TH1F*)gROOT->FindObject("hnodb_all"); if(hnodb_all) delete hnodb_all; |
||
617 | hnodb_all = new TH1F("hnodb_all", "N reflected", VODNIK_MAX_ODB, -0.5, VODNIK_MAX_ODB-0.5); |
||
618 | |||
619 | hnodb_exit = (TH1F*)gROOT->FindObject("hnodb_exit"); if(hnodb_exit) delete hnodb_exit; |
||
620 | hnodb_exit = new TH1F("hnodb_exit", "N reflected and exit", VODNIK_MAX_ODB, -0.5, VODNIK_MAX_ODB-0.5); |
||
621 | |||
622 | int nBins = nch + 1; |
||
623 | hin = (TH2F*)gROOT->FindObject("hin"); if(hin) delete hin; |
||
624 | hin = new TH2F("hin", "Guide entrance window", nBins, -b/2.0, +b/2.0, nBins, -b/2.0, +b/2.0); |
||
625 | |||
626 | hout = (TH2F*)gROOT->FindObject("hout"); if(hout) delete hout; |
||
627 | hout = new TH2F("hout", "Guide exit window", nBins, -a/2.0, +a/2.0, nBins, -a/2.0, +a/2.0); |
||
628 | |||
629 | absorption = 0; |
||
630 | A = 0; |
||
631 | } |
||
632 | //----------------------------------------------------------------------------- |
||
633 | // Sledi zarku skozi vodnik. Vrne: |
||
634 | // 0, ce zgresi vstopno ploskev |
||
635 | // 1, ce zadane izstopno ploskev |
||
636 | // -1, ce se v vodniku ne odbije totalno |
||
637 | // 2, enter the light guide, bin 2 of hfate = refraction |
||
638 | // -2, ce se ne odbije zaradi koncnega R stranic |
||
639 | // -3, ce se odbije nazaj in gre nazaj ven skozi sprednjo ploskev |
||
640 | // +4, ce se absorbira v materialu |
||
641 | Fate Guide::PropagateRay(CRay in, CRay *out, int *n_points, TVector3 *points) |
||
642 | { |
||
643 | if (dbg) printf("--- GUIDE::PropagateRay ---\n"); |
||
644 | CRay ray0; |
||
645 | CRay ray1; |
||
646 | TVector3 vec0, vec1; |
||
647 | //int fate = 11; |
||
648 | int inters_i = 0; |
||
649 | |||
650 | ray0 = in; |
||
651 | int n_odb = 0; |
||
652 | int last_hit = 0; |
||
653 | int propagation = 0; |
||
654 | if( !(s_side[0]->PropagateRay(ray0, &ray1, &vec1)) ) { |
||
655 | // ce -NI- presecisca z vstopno |
||
656 | if (dbg) printf(" GUIDE: missed the light guide\n"); |
||
657 | fate = missed; |
||
658 | hfate->Fill(0); |
||
659 | } else { |
||
660 | if (dbg) printf(" GUIDE: ray entered\n"); |
||
661 | points[0] = ray1.GetR(); |
||
662 | hfate->Fill(2); // enter |
||
663 | hin->Fill(vec1.y(), vec1.z()); |
||
664 | if (dbg) printf(" GUIDE: n_odb = %d\n", n_odb); |
||
665 | while (n_odb++ < VODNIK_MAX_ODB) { |
||
666 | if (dbg) printf(" GUIDE: Boundary test: %d\n",n_odb); |
||
667 | ray0 = ray1; |
||
668 | vec0 = vec1; |
||
669 | propagation = 11; |
||
670 | for(inters_i=0; inters_i<6; inters_i++) { |
||
671 | if (dbg) printf(" GUIDE: Test intersection with surface %d \n", inters_i); |
||
672 | if( inters_i != last_hit) { |
||
673 | int testBoundary = s_side[inters_i]->TestIntersection(&vec1, ray1); |
||
674 | if( testBoundary ) { |
||
675 | if (dbg) printf(" GUIDE: ray intersects with LG surface %d\n",inters_i); |
||
676 | break; |
||
677 | } |
||
678 | } |
||
679 | } |
||
680 | points[n_odb] = vec1; |
||
681 | if(inters_i == 0) { |
||
682 | fate = backreflected; |
||
683 | hfate->Fill(backreflected); |
||
684 | break; |
||
685 | } // backreflection |
||
686 | |||
687 | propagation = s_side[inters_i]->PropagateRay(ray0, &ray1, &vec1); |
||
688 | if (dbg) printf(" GUIDE: surface = %d, propagation = %d\n", inters_i, propagation); |
||
689 | if(inters_i == 5) { // successfull exit |
||
690 | // check on which side the vector is? |
||
691 | TVector3 ray = ray1.GetN(); |
||
692 | TVector3 exitNormal = s_side[5]->GetN(); |
||
693 | //printf("theta(ray) = %lf, theta(normal5) = %lf ", ray.Theta()*DEGREE, exitNormal.Theta()*DEGREE); |
||
694 | //printf("phi(ray) = %lf, phi(normal5) = %lf\n", ray.Phi()*DEGREE, exitNormal.Phi()*DEGREE); |
||
695 | if (dbg) printf("ray*n_5 = %lf\n", ray*exitNormal); |
||
696 | if (ray*exitNormal > 0) { |
||
697 | if (dbg) printf(" GUIDE: ray is backreflected from exit window.\n"); |
||
698 | fate = backreflected; |
||
699 | n_odb++; |
||
700 | points[n_odb] = vec1; |
||
701 | ray0 = ray1; |
||
702 | break; |
||
703 | } |
||
704 | fate = hit; |
||
705 | hout->Fill(vec1.y(), vec1.z()); |
||
706 | hnodb_exit->Fill(n_odb-1); |
||
707 | n_odb++; |
||
708 | points[n_odb] = vec1; |
||
709 | ray0 = ray1; |
||
710 | break; |
||
711 | } |
||
712 | if(propagation == REFRACTION) { |
||
713 | fate = refracted; |
||
714 | n_odb++; |
||
715 | points[n_odb] = vec1; |
||
716 | ray0 = ray1; |
||
717 | break; |
||
718 | } // no total reflection when should be |
||
719 | if(propagation == -2) { |
||
720 | fate = noreflection; |
||
721 | break; |
||
722 | } //refraction due to finite reflectivity |
||
723 | |||
724 | last_hit = inters_i; |
||
725 | } |
||
726 | } |
||
727 | |||
728 | //--- material absorption --- |
||
729 | if(absorption) { |
||
730 | double travel = 0.0; |
||
731 | printf("n_odb = %d\n", n_odb); //dbg |
||
732 | for(int point = 0; point < n_odb-1; point++) { |
||
733 | travel += (points[point] - points[point+1]).Mag(); |
||
734 | printf("travel = %lf\n", travel); //dbg |
||
735 | } |
||
736 | double T_abs = TMath::Exp(-travel/A); |
||
737 | printf("T_abs = %lf\n", T_abs); //dbg |
||
738 | double p_abs = rand.Uniform(0.0, 1.0); |
||
739 | printf("p_abs = %lf\n", p_abs); //dbg |
||
740 | |||
741 | if(p_abs > T_abs) fate = absorbed; // absorption |
||
742 | } |
||
743 | //--- material absorption --- |
||
744 | |||
745 | hfate->Fill(fate); |
||
746 | hfate->Fill(3); |
||
747 | hnodb_all->Fill(n_odb-2); |
||
748 | *n_points = n_odb+1; |
||
749 | *out = ray0; |
||
750 | return fate; |
||
751 | } |
||
752 | //----------------------------------------------------------------------------- |
||
753 | void Guide::GetVFate(int *out) |
||
754 | { |
||
755 | for(int i=0;i<7;i++) out[i] = (int)hfate->GetBinContent(i+1); |
||
756 | } |
||
757 | //----------------------------------------------------------------------------- |
||
758 | void Guide::Draw(int color, int width) |
||
759 | { |
||
760 | for(int i = 0; i<6; i++) s_side[i]->Draw(color, width); |
||
761 | } |
||
762 | //----------------------------------------------------------------------------- |
||
763 | void Guide::DrawSkel(int color, int width) |
||
764 | { |
||
765 | TPolyLine3D *line3d = new TPolyLine3D(2); |
||
766 | line3d->SetLineWidth(width); line3d->SetLineColor(color); |
||
767 | |||
768 | for(int i=0; i<4; i++) { |
||
769 | line3d->SetPoint(0, vodnik_edge[i+0].x(), vodnik_edge[i+0].y(), vodnik_edge[i+0].z()); |
||
770 | line3d->SetPoint(1, vodnik_edge[i+4].x(), vodnik_edge[i+4].y(), vodnik_edge[i+4].z()); |
||
771 | line3d->DrawClone(); |
||
772 | } |
||
773 | } |
||
774 | //================================================================================= |
||
775 | |||
776 | //================================================================================= |
||
777 | int CPlaneR::TestIntersection(TVector3 *vec, CRay ray) |
||
778 | { |
||
779 | double num, den; //stevec, imenovalec |
||
780 | double t; |
||
781 | TVector3 tmp; |
||
782 | |||
783 | if(dbg) printf("---> CPlaneR::TestIntersection <---\n"); |
||
784 | if(dbg) {printf("c = "); printv(center); printf(" | n = "); printv(n); printf("\n");} |
||
785 | |||
786 | double D = - n*center; |
||
787 | num = n*ray.GetR() + D; |
||
788 | den = n*ray.GetN(); |
||
789 | |||
790 | if(dbg) printf("D = %.4lf | num = %.4lf | den = %.4lf\n", D, num, den); |
||
791 | |||
792 | if(TMath::Abs(den) < MARGIN) { |
||
793 | if(TMath::Abs(num) < MARGIN) |
||
794 | return 0; |
||
795 | else |
||
796 | return 0; |
||
797 | } |
||
798 | |||
799 | t = num / den; |
||
800 | |||
801 | if(dbg) printf("t = %.4lf | ", t); |
||
802 | |||
803 | tmp = ray.GetR(); |
||
804 | tmp -= t*ray.GetN(); |
||
805 | *vec = tmp; |
||
806 | |||
807 | if(dbg) {printv(tmp); printf(" | Rv = %.4lf <> R = %.4lf\n", ((tmp - center).Mag()), _r);} |
||
808 | |||
809 | |||
810 | if( ((tmp - center).Mag()) < _r ) |
||
811 | return 1; |
||
812 | else |
||
813 | return 0; |
||
814 | } |
||
815 | //----------------------------------------------------------------------------- |
||
816 | void CPlaneR::Draw(int color, int width) |
||
817 | { |
||
818 | const int NN = 32; |
||
819 | double phi, x, y; |
||
820 | |||
821 | TPolyLine3D *arc; |
||
822 | arc = new TPolyLine3D(NN+1); |
||
823 | arc->SetLineWidth(width); |
||
824 | arc->SetLineColor(color); |
||
825 | |||
826 | for(int i=0; i<=NN; i++) { |
||
827 | phi = i*2.0*TMath::Pi()/NN; |
||
828 | x = _r*TMath::Cos(phi); |
||
829 | y = _r*TMath::Sin(phi); |
||
830 | arc->SetPoint(i, center.x(), x, y); |
||
831 | } |
||
832 | arc->Draw(); |
||
833 | } |
||
834 | //================================================================================= |
||
835 | |||
836 | |||
837 | //================================================================================= |
||
838 | CDetector::CDetector(TVector3 center0, DetectorParameters& parameters) : |
||
839 | center(center0), |
||
840 | glass_on(parameters.getGlassOn()), |
||
841 | glass_d(parameters.getGlassD()), |
||
842 | //x_gap(parameters.getGap().X()), |
||
843 | //y_gap(parameters.getGap().Y()), |
||
844 | //z_gap(parameters.getGap().Z()), |
||
845 | //glass(new CSurface), |
||
846 | //glass_circle(new CPlaneR), |
||
847 | //active(new CPlane4), |
||
848 | col_in(2), |
||
849 | col_lg(8), |
||
850 | col_out(4), |
||
851 | col_rgla(6), |
||
852 | col_LG(1), |
||
853 | col_glass(4), |
||
854 | col_active(7), |
||
855 | guide_on(parameters.getGuideOn()), |
||
856 | //window_R( parameters.getB() ), |
||
857 | //window_d(0), |
||
858 | guide(new Guide(center0, parameters)), |
||
859 | plate(new Plate(parameters)), |
||
860 | _plateWidth(parameters.getPlateWidth()), |
||
861 | _plateOn(parameters.getPlateOn()) |
||
862 | { |
||
863 | // }; |
||
864 | |||
865 | //----------------------------------------------------------------------------- |
||
866 | //void CDetector::Init() |
||
867 | //{ |
||
868 | double d = parameters.getD(); |
||
869 | double x_offset; |
||
870 | if(guide_on) x_offset = center.x(); |
||
871 | else x_offset = center.x() - d; |
||
872 | |||
873 | //guide = new CVodnik(center, SiPM, M, d, type_in, type_side, type_out, n1, n2, n3, reflectivity, fresnel, absorption, A); |
||
874 | |||
875 | double b = parameters.getB(); |
||
876 | double n1 = parameters.getN1(); |
||
877 | double n2 = parameters.getN2(); |
||
878 | //double n3 = parameters.getN3(); |
||
879 | double reflectivity = c_reflectivity; // for faster simulation, not using Fresnel eqs. |
||
880 | double x_gap = parameters.getGap().X(); |
||
881 | double y_gap = parameters.getGap().Y(); |
||
882 | double z_gap = parameters.getGap().Z(); |
||
883 | |||
884 | TVector3 plane_v[4]; |
||
885 | int nBins = nch + 1; |
||
886 | double p_size = b/2.0; |
||
887 | plane_v[0].SetXYZ(x_offset+d+glass_d, y_gap + p_size, z_gap - p_size); |
||
888 | plane_v[1].SetXYZ(x_offset+d+glass_d, y_gap + p_size, z_gap + p_size); |
||
889 | plane_v[2].SetXYZ(x_offset+d+glass_d, y_gap - p_size, z_gap + p_size); |
||
890 | plane_v[3].SetXYZ(x_offset+d+glass_d, y_gap - p_size, z_gap - p_size); |
||
891 | glass = new CSurface(SURF_REFRA, plane_v, n2, n1, reflectivity); glass->FlipN(); |
||
892 | |||
893 | glass_circle = new CPlaneR(TVector3(x_offset+d+glass_d, y_gap, z_gap), TVector3(-1.0, 0.0, 0.0), b); |
||
894 | |||
895 | hglass = (TH2F*)gROOT->FindObject("hglass"); if(hglass) delete hglass; |
||
896 | hglass = new TH2F("hglass", "Hits glass", |
||
897 | nBins, y_gap - p_size, y_gap + p_size, |
||
898 | nBins, z_gap - p_size, z_gap + p_size); |
||
899 | |||
900 | |||
901 | p_size = parameters.getActive()/2.0; |
||
902 | //cout<<"SiPM active length "<<detectorActive<<endl; |
||
903 | //p_size = 1.0/2.0; |
||
904 | plane_v[0].SetXYZ(x_offset+d+x_gap, y_gap + p_size, z_gap - p_size); |
||
905 | plane_v[1].SetXYZ(x_offset+d+x_gap, y_gap + p_size, z_gap + p_size); |
||
906 | plane_v[2].SetXYZ(x_offset+d+x_gap, y_gap - p_size, z_gap + p_size); |
||
907 | plane_v[3].SetXYZ(x_offset+d+x_gap, y_gap - p_size, z_gap - p_size); |
||
908 | active = new CPlane4(plane_v); |
||
909 | |||
910 | hactive = (TH2F*)gROOT->FindObject("hactive"); if(hactive) delete hactive; |
||
911 | hactive = new TH2F("hactive", "Active area hits", nBins, y_gap - p_size, y_gap + p_size, nBins, z_gap - p_size, z_gap + p_size); |
||
912 | |||
913 | |||
914 | p_size = b/2.0; |
||
915 | //p_size = 2.5; |
||
916 | //p_size = M*0.6; |
||
917 | hlaser = (TH2F*)gROOT->FindObject("hlaser"); if(hlaser) delete hlaser; |
||
918 | hlaser = new TH2F("hlaser", "Hits at LG entrance", nBins, -p_size, p_size, nBins, -p_size, p_size); |
||
919 | |||
920 | |||
921 | p_size = 2*b/2.0; |
||
922 | plane_v[0].SetXYZ(x_offset+d+x_gap, y_gap + p_size, z_gap - p_size); |
||
923 | plane_v[1].SetXYZ(x_offset+d+x_gap, y_gap + p_size, z_gap + p_size); |
||
924 | plane_v[2].SetXYZ(x_offset+d+x_gap, y_gap - p_size, z_gap + p_size); |
||
925 | plane_v[3].SetXYZ(x_offset+d+x_gap, y_gap - p_size, z_gap - p_size); |
||
926 | detector = new CPlane4(plane_v); |
||
927 | |||
928 | hdetector = (TH2F*)gROOT->FindObject("hdetector"); if(hdetector) delete hdetector; |
||
929 | hdetector = new TH2F("hdetector", "Hits detector plane", nBins, y_gap - p_size, y_gap + p_size, nBins, z_gap - p_size, z_gap + p_size); |
||
930 | |||
931 | |||
932 | /* |
||
933 | window_circle = new CPlaneR(TVector3(x_offset+d+window_d, y_gap, z_gap), TVector3(-1.0, 0.0, 0.0), window_R); |
||
934 | |||
935 | p_size = M*a; |
||
936 | plane_v[0].SetXYZ(x_offset+d+window_d, y_gap + p_size, z_gap - p_size); |
||
937 | plane_v[1].SetXYZ(x_offset+d+window_d, y_gap + p_size, z_gap + p_size); |
||
938 | plane_v[2].SetXYZ(x_offset+d+window_d, y_gap - p_size, z_gap + p_size); |
||
939 | plane_v[3].SetXYZ(x_offset+d+window_d, y_gap - p_size, z_gap - p_size); |
||
940 | window = new CSurface(SURF_REFRA, plane_v, n1, n2, reflectivity); window->FlipN(); |
||
941 | |||
942 | hwindow = (TH2F*)gROOT->FindObject("hwindow"); if(hwindow) delete hwindow; |
||
943 | hwindow = new TH2F("hwindow", "Hits Window", nch, y_gap - window_R, y_gap + window_R, nch, z_gap - window_R, z_gap + window_R); |
||
944 | */ |
||
945 | p_size = b/2.0; |
||
946 | histoPlate = (TH2F*)gROOT->FindObject("histoPlate"); if(histoPlate) delete histoPlate; |
||
947 | histoPlate = new TH2F("histoPlate", "Hits on glass plate", nBins, -p_size, +p_size, nBins, -p_size, +p_size); |
||
948 | } |
||
949 | //----------------------------------------------------------------------------- |
||
950 | // vrne 1 ce je zadel aktvino povrsino |
||
951 | // vrne <1 ce jo zgresi |
||
952 | int CDetector::Propagate(CRay in, CRay *out, int draw) |
||
953 | // Sledi zarku skozi vodnik. Vrne: |
||
954 | // 0, ce zgresi vstopno ploskev MISSED |
||
955 | // 1, ce zadane izstopno ploskev HIT |
||
956 | // -1, ce se v vodniku ne odbije totalno REFRACTED |
||
957 | // 2, enter the light guide, bin 2 of hfate EXIT |
||
958 | // -2, ce se ne odbije zaradi koncnega R stranic - no total reflection REFRACTED |
||
959 | // -3, ce se odbije nazaj in gre nazaj ven skozi sprednjo ploskev BACK_REFLECTED |
||
960 | // +4, ce se absorbira v materialu ABSORBED |
||
961 | { |
||
962 | if (dbg) printf("--- Detector::Propagate ---\n"); |
||
963 | //CRay *ray0 = new CRay; ray0->Set(in.GetR(), in.GetN()); ray0->SetColor(col_in); |
||
964 | CRay *rayin = new CRay(in); |
||
965 | rayin->SetColor(col_in); |
||
966 | CRay *rayout = new CRay; |
||
967 | |||
968 | const int max_n_points = guide->GetMAXODB() + 2; |
||
969 | TVector3 pointsPlate[max_n_points]; |
||
970 | //TVector3 intersection; |
||
971 | int fatePlate; |
||
972 | int nPointsPlate; |
||
973 | TPolyLine3D *line3d = new TPolyLine3D(2); |
||
974 | line3d->SetLineWidth(1); |
||
975 | line3d->SetLineColor(4); |
||
976 | |||
977 | // Draw the plate and propagate the ray through |
||
978 | // check if the ray should be reflected?? |
||
979 | |||
980 | if(_plateOn) { |
||
981 | |||
982 | fatePlate = plate->propagateRay(*rayin, rayout, &nPointsPlate, pointsPlate); |
||
983 | if(draw) rayin->DrawS(center.x()- _plateWidth, -10.0); |
||
984 | |||
985 | if(draw) { |
||
986 | if(fatePlate == 0) { |
||
987 | rayout->SetColor(col_in); |
||
988 | rayout->DrawS(center.x() - _plateWidth, -10.0); |
||
989 | } |
||
990 | else { |
||
991 | int p_i; |
||
992 | for(p_i = 0; p_i < nPointsPlate-1; p_i++) { |
||
993 | line3d->SetPoint(0, pointsPlate[p_i].x(), pointsPlate[p_i].y(), pointsPlate[p_i].z()); |
||
994 | line3d->SetPoint(1, pointsPlate[p_i+1].x(), pointsPlate[p_i+1].y(), pointsPlate[p_i+1].z()); |
||
995 | line3d->DrawClone(); |
||
996 | } |
||
997 | if(fatePlate != -2) { |
||
998 | //rayout->SetColor(7); |
||
999 | rayout->DrawS(pointsPlate[p_i].x(), -0.1); |
||
1000 | } |
||
1001 | } |
||
1002 | } |
||
1003 | |||
1004 | if(! (fatePlate == 1 or fatePlate == -1) ) { |
||
1005 | |||
1006 | cout<<"CDetector::propagate Simulated ray missed the entry surface!"<<endl; |
||
1007 | return fatePlate; |
||
1008 | } |
||
1009 | histoPlate->Fill(pointsPlate[0].y(), pointsPlate[0].z()); // entry point |
||
1010 | } |
||
1011 | else { |
||
1012 | rayout = rayin; |
||
1013 | if(draw) rayout->DrawS(center.x(), -10.0); |
||
1014 | } |
||
1015 | |||
1016 | // If the ray is not reflected in the plate |
||
1017 | // Draw the light guide and propagate the ray through |
||
1018 | |||
1019 | //const int max_n_points = guide->GetMAXODB() + 2; |
||
1020 | TVector3 points[max_n_points]; |
||
1021 | TVector3 presecisce; |
||
1022 | //int fate; |
||
1023 | int n_points; |
||
1024 | int fate_glass; |
||
1025 | CRay *ray0 = new CRay(*rayout); |
||
1026 | // delete rayout; -> creates dangling reference when tries to delete ray0! |
||
1027 | //delete rayin; |
||
1028 | CRay *ray1 = new CRay; |
||
1029 | |||
1030 | fate = guide->PropagateRay(*ray0, ray1, &n_points, points); |
||
1031 | |||
1032 | line3d->SetLineColor(col_lg); |
||
1033 | int p_i; |
||
1034 | if(guide_on) { |
||
1035 | if(draw) { |
||
1036 | if(fate == missed) { |
||
1037 | if (dbg) printf("Detector: fate=missed\n"); |
||
1038 | TVector3 r = ray1->GetR(); |
||
1039 | TVector3 n = ray1->GetN(); |
||
1040 | ray1->Set(r,n); |
||
1041 | ray1->DrawS(center.x(), 10.0); |
||
1042 | } else { |
||
1043 | for(p_i = 0; p_i < n_points-1; p_i++) { |
||
1044 | line3d->SetPoint(0, points[p_i].x(), points[p_i].y(), points[p_i].z()); |
||
1045 | line3d->SetPoint(1, points[p_i+1].x(), points[p_i+1].y(), points[p_i+1].z()); |
||
1046 | line3d->DrawClone(); |
||
1047 | } |
||
1048 | if(fate != noreflection) { |
||
1049 | if (dbg) printf("Detector: fate != noreflection, fate = %d\n", (int)fate); |
||
1050 | if(glass_on) {/*if(fate == 1)*/ ray1->Draw(points[p_i].x(), center.x() + guide->getD() + glass_d);} |
||
1051 | else { |
||
1052 | ray1->SetColor(col_out); |
||
1053 | ray1->DrawS(points[p_i].x(), 10.0); |
||
1054 | } |
||
1055 | } |
||
1056 | } |
||
1057 | } |
||
1058 | |||
1059 | |||
1060 | if(! (fate == hit or fate == refracted) ) { |
||
1061 | if (dbg) printf("Detector: fate != hit, refracted\n"); |
||
1062 | *out = *ray1; |
||
1063 | return fate; |
||
1064 | } |
||
1065 | } else { |
||
1066 | if (dbg) printf("Detector: fate = hit or refracted"); |
||
1067 | ray1 = ray0; |
||
1068 | if(draw) { |
||
1069 | if(glass_on) ray1->Draw(center.x(), center.x() /*+ window_d*/); |
||
1070 | else ray1->DrawS(center.x(), 10.0); |
||
1071 | } |
||
1072 | } |
||
1073 | |||
1074 | /* |
||
1075 | TVector3 pres_wind; |
||
1076 | fate = window_circle->TestIntersection(&pres_wind, *ray1); |
||
1077 | if(fate == 1) { |
||
1078 | hwindow->Fill(pres_wind.y(), pres_wind.z()); |
||
1079 | |||
1080 | if(!guide_on) { |
||
1081 | window->PropagateRay(*ray0, ray1, &presecisce); |
||
1082 | if(draw) ray1->Draw(center.x() + window_d, center.x() + glass_d); |
||
1083 | *ray0 = *ray1; |
||
1084 | } |
||
1085 | */ |
||
1086 | fate = missed; // zgresil aktivno povrsino |
||
1087 | if(glass_on) { |
||
1088 | *ray0 = *ray1; ray1->SetColor(col_rgla); |
||
1089 | fate_glass = glass->PropagateRay(*ray0, ray1, &presecisce); |
||
1090 | if(fate_glass == 1) { |
||
1091 | hglass->Fill(presecisce.y(), presecisce.z()); |
||
1092 | if(draw) ray1->DrawS(presecisce.x(), 10.0); |
||
1093 | if(active->TestIntersection(&presecisce, *ray1)) { |
||
1094 | fate = hit; |
||
1095 | hactive->Fill(presecisce.y(), presecisce.z()); |
||
1096 | hlaser->Fill((in.GetR()).y(), (in.GetR()).z()); |
||
1097 | } |
||
1098 | if(detector->TestIntersection(&presecisce, *ray1)) |
||
1099 | hdetector->Fill(presecisce.y(), presecisce.z()); |
||
1100 | } else if(fate_glass == 2) { |
||
1101 | if(draw) ray1->DrawS(presecisce.x(), 10.0); |
||
1102 | } |
||
1103 | } else { |
||
1104 | if(active->TestIntersection(&presecisce, *ray1)) { |
||
1105 | fate = hit; |
||
1106 | hactive->Fill(presecisce.y(), presecisce.z()); |
||
1107 | hlaser->Fill((in.GetR()).y(), (in.GetR()).z()); |
||
1108 | } |
||
1109 | if(detector->TestIntersection(&presecisce, *ray1)) |
||
1110 | hdetector->Fill(presecisce.y(), presecisce.z()); |
||
1111 | } |
||
1112 | //} else { |
||
1113 | //if(draw) ray1->Draw(presecisce.x(), center.x()+d+window_d); |
||
1114 | //} |
||
1115 | |||
1116 | *out = *ray1; |
||
1117 | //delete ray0; |
||
1118 | //delete ray1; |
||
1119 | return fate; |
||
1120 | } |
||
1121 | //----------------------------------------------------------------------------- |
||
1122 | void CDetector::Draw(int width) |
||
1123 | { |
||
1124 | if(guide_on) { |
||
1125 | if( TMath::Abs(guide->getN1()-guide->getN2()) < MARGIN ) { |
||
1126 | if(_plateOn) plate->drawSkel(col_LG, width); |
||
1127 | guide->DrawSkel(col_LG, width); |
||
1128 | } |
||
1129 | else { |
||
1130 | if(_plateOn) plate->draw(4, width); |
||
1131 | guide->Draw(col_LG, width); |
||
1132 | } |
||
1133 | } |
||
1134 | |||
1135 | if(glass_on) glass_circle->Draw(col_glass, width); |
||
1136 | //window_circle->Draw(col_glass, width); |
||
1137 | active->Draw(col_active, width); |
||
1138 | } |
||
1139 | //================================================================================= |
||
1140 | |||
1141 | Plate::Plate(DetectorParameters& parameters) |
||
1142 | { |
||
1143 | TVector3 center = CENTER; |
||
1144 | const double b = parameters.getB(); |
||
1145 | const double n1 = parameters.getN1(); |
||
1146 | const double n2 = parameters.getN2(); |
||
1147 | const double n3 = parameters.getN3(); |
||
1148 | const double reflectivity = c_reflectivity; |
||
1149 | const double t = b/2.; |
||
1150 | const double plateWidth = parameters.getPlateWidth(); |
||
1151 | center.SetX( CENTER.X() - plateWidth ); |
||
1152 | plate_edge[0].SetXYZ(0.0, t,-t); plate_edge[1].SetXYZ(0.0, t, t); |
||
1153 | plate_edge[2].SetXYZ(0.0,-t, t); plate_edge[3].SetXYZ(0.0,-t,-t); |
||
1154 | plate_edge[4].SetXYZ(plateWidth, t,-t); plate_edge[5].SetXYZ(plateWidth, t, t); |
||
1155 | plate_edge[6].SetXYZ(plateWidth,-t, t); plate_edge[7].SetXYZ(plateWidth,-t,-t); |
||
1156 | |||
1157 | for(int i = 0; i<8; i++) plate_edge[i] += center; |
||
1158 | |||
1159 | sides[0] = new CSurface(SURF_REFRA, plate_edge, n1, n2, reflectivity); |
||
1160 | sides[0]->FlipN(); |
||
1161 | |||
1162 | sides[1] = new CSurface(SURF_REFRA, plate_edge[3], plate_edge[2], plate_edge[6], plate_edge[7], n2, n2, reflectivity); |
||
1163 | sides[2] = new CSurface(SURF_REFRA, plate_edge[2], plate_edge[1], plate_edge[5], plate_edge[6], n2, n2, reflectivity); |
||
1164 | sides[3] = new CSurface(SURF_REFRA, plate_edge[1], plate_edge[0], plate_edge[4], plate_edge[5], n2, n2, reflectivity); |
||
1165 | sides[4] = new CSurface(SURF_REFRA, plate_edge[0], plate_edge[3], plate_edge[7], plate_edge[4], n2, n2, reflectivity); |
||
1166 | |||
1167 | sides[5] = new CSurface(SURF_REFRA, &plate_edge[4], n2, n3, reflectivity); |
||
1168 | sides[5]->FlipN(); |
||
1169 | |||
1170 | for(int i=0; i<6; i++) sides[i]->SetFresnel(1); |
||
1171 | } |
||
1172 | |||
1173 | void Plate::draw(int color, int width) |
||
1174 | { |
||
1175 | for(int i = 0; i<6; i++) sides[i]->Draw(color, width); |
||
1176 | } |
||
1177 | |||
1178 | void Plate::drawSkel(int color, int width) |
||
1179 | { |
||
1180 | TPolyLine3D line3d(2); |
||
1181 | line3d.SetLineWidth(width); |
||
1182 | line3d.SetLineColor(color); |
||
1183 | |||
1184 | for(int i=0; i<4; i++) { |
||
1185 | line3d.SetPoint(0, plate_edge[i+0].x(), plate_edge[i+0].y(), plate_edge[i+0].z()); |
||
1186 | line3d.SetPoint(1, plate_edge[i+4].x(), plate_edge[i+4].y(), plate_edge[i+4].z()); |
||
1187 | line3d.DrawClone(); |
||
1188 | } |
||
1189 | } |
||
1190 | |||
1191 | int Plate::propagateRay(CRay in, CRay *out, int *n_points, TVector3 *points) |
||
1192 | { |
||
1193 | CRay ray0; |
||
1194 | CRay ray1; |
||
1195 | TVector3 vec0, vec1; |
||
1196 | int fate = 11; |
||
1197 | int inters_i = 0; |
||
1198 | |||
1199 | ray0 = in; |
||
1200 | int n_odb = 0; |
||
1201 | int last_hit = 0; |
||
1202 | int propagation = 0; |
||
1203 | |||
1204 | if( !(sides[0]->PropagateRay(ray0, &ray1, &vec1)) ) { |
||
1205 | // ce -NI- presecisca z vstopno |
||
1206 | fate = 0; |
||
1207 | } else { |
||
1208 | points[0] = ray1.GetR(); |
||
1209 | //hfate->Fill(2); |
||
1210 | //hin->Fill(vec1.y(), vec1.z()); |
||
1211 | while (n_odb++ < VODNIK_MAX_ODB) { |
||
1212 | ray0 = ray1; |
||
1213 | vec0 = vec1; |
||
1214 | propagation = 11; |
||
1215 | for(inters_i=0; inters_i<6; inters_i++) { |
||
1216 | if( inters_i != last_hit) { |
||
1217 | if( sides[inters_i]->TestIntersection(&vec1, ray1) ) break; |
||
1218 | } |
||
1219 | } |
||
1220 | points[n_odb] = vec1; |
||
1221 | if(inters_i == 0) { |
||
1222 | fate = -3; |
||
1223 | break;} // backreflection |
||
1224 | |||
1225 | propagation = sides[inters_i]->PropagateRay(ray0, &ray1, &vec1); |
||
1226 | if(inters_i == 5) { // successfull exit |
||
1227 | fate = 1; |
||
1228 | //hout->Fill(vec1.y(), vec1.z()); |
||
1229 | //hnodb_exit->Fill(n_odb-1); |
||
1230 | n_odb++; |
||
1231 | points[n_odb] = vec1; |
||
1232 | ray0 = ray1; |
||
1233 | break; |
||
1234 | } |
||
1235 | if(propagation == 1) { |
||
1236 | fate = -1; |
||
1237 | n_odb++; |
||
1238 | points[n_odb] = vec1; |
||
1239 | ray0 = ray1; |
||
1240 | break;} // no total reflection when should be |
||
1241 | if(propagation == -2) {fate = -2; break;} // absorption due to finite reflectivity |
||
1242 | |||
1243 | last_hit = inters_i; |
||
1244 | } |
||
1245 | } |
||
1246 | |||
1247 | *n_points = n_odb+1; |
||
1248 | *out = ray0; |
||
1249 | return fate; |
||
1250 | }; |
||
1251 | //=============================================================================================================================== <<<<<<<< |
||
1252 | |||
1253 |